Moderators: warman45, Rev. Sylvanus
Warhead wrote:my head burns with War.
IVhorseman wrote:Personally, I'd only have it shut off when making an attack - and a direct one at that.
Gungnir wrote:IVhorseman wrote:Personally, I'd only have it shut off when making an attack - and a direct one at that.
It's kind of hard to push a button when you can't see your finger.
Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
Alcatraz wrote:That's a great idea!
Natalya wrote:Wtf is going on in this thread?
aoffan23 wrote:Gungnir wrote:IVhorseman wrote:Personally, I'd only have it shut off when making an attack - and a direct one at that.
It's kind of hard to push a button when you can't see your finger.
To be fair, it would also be kind of hard to walk without seeing where you're stepping.
Warhead wrote:my head burns with War.
stubby wrote:Alcatraz wrote:That's a great idea!
You'd better watch yourself. Around here people get banned for agreeing with each other.
Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
Warhead wrote:my head burns with War.
IVhorseman wrote:6. Totally, it's supposed to be exactly as awesome as it sounds.
IVhorseman wrote:7. Duh. EDIT: I should clarify that this isn't as awesome as it appears. Yes, flying iron man is cool, but it's entirely possible to separate him from the jetpack (an unarmored surface element), and let him crash to the ground. They may have unrestricted flight, but an armored minifig still can't sprint, climb, jump, or even swim.
IVhorseman wrote:In general, these rules are supposed to work exactly as they appear, with all the loopholes included. If you find something RETARD BROKEN, let me know.
Warhead wrote:my head burns with War.
IVhorseman wrote:compensating requires the minifig to be completely stationary, not just not walking around.
IVhorseman wrote:Just give em 1d6 armor like everything else.
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