Plastik Armory: Better Guns, Awesome Abilites
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- Tzan
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Re: Plastik Armory: Better Guns, Awesome Abilites
Ah, well then you are awesome at it!
I've gotten better over the years.
I've gotten better over the years.
- IVhorseman
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Re: Plastik Armory: Better Guns, Awesome Abilites
Ability idea: Boring
This minifig (usually wearing a business suit) is completely immune to all critical success rolls: any such roll is simply re-rolled. This is true offensively, and defensively.
This minifig (usually wearing a business suit) is completely immune to all critical success rolls: any such roll is simply re-rolled. This is true offensively, and defensively.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- aoffan23
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Re: Plastik Armory: Better Guns, Awesome Abilites
I think that should apply to critical failures, too. If someone fails miserably at something, it tends to be entertaining. Also, I don't think you should have to re-roll the dice; any critical successes/failures should just count as regular successes/failures.
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Tzan wrote:I agree with Warhead.Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
- IVhorseman
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Re: Plastik Armory: Better Guns, Awesome Abilites
I dunno, even boring folk fail spectacularly at things.
But maybe you're right. Anyone else?
But maybe you're right. Anyone else?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Plastik Armory: Better Guns, Awesome Abilites
I agree with aoffan. He should be immune to critical fails as well, for a couple of reasons.
The first is that it balances the ability out a bit and makes it worth having. The second is that, as aoffan less eloquently stated, failing spectacularly is just too spectacular.
The first is that it balances the ability out a bit and makes it worth having. The second is that, as aoffan less eloquently stated, failing spectacularly is just too spectacular.
BrikThulhu eats 1d6 minifigs each turn.
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Re: Plastik Armory: Better Guns, Awesome Abilites
IVhorseman wrote:Ability idea: Boring
This minifig (usually wearing a business suit) is completely immune to all critical success rolls: any such roll is simply re-rolled. This is true offensively, and defensively.
Re: Plastik Armory: Better Guns, Awesome Abilites
That doesn't make sense.IVhorseman wrote:I dunno, even boring folk fail spectacularly at things.
But maybe you're right. Anyone else?
Folks who fails spectacularly are not boring at all.
- IVhorseman
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Re: Plastik Armory: Better Guns, Awesome Abilites
Then it's settled! I'll update the OP with it.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Plastik Armory: Better Guns, Awesome Abilites
So...~I'm confused~ are they able to fire/throw a grenade on the same turn as generating an explosive, or do they have to wait till the next turn to blow their load?IVhorseman wrote: Grenadier: As either a standard action or as part of reloading an explosive weapon, grenadiers are able to generate one MkI explosive per turn. In addition, they may upgrade MkI explosives into MkII explosives as another full action. They may NOT share their grenades with others.
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- IVhorseman
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Re: Plastik Armory: Better Guns, Awesome Abilites
Since generating an explosive is one action, and throwing it is another, they have to wait until next turn. You only get one action per turn.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Plastik Armory: Better Guns, Awesome Abilites
Ahhh, I think I got it now. And "full action" means "takes up both one's regular action and move, allowing them to do nothing else but possible free actions/reactions in that round", right?IVhorseman wrote:Since generating an explosive is one action, and throwing it is another, they have to wait until next turn. You only get one action per turn.
LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too.
- IVhorseman
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Re: Plastik Armory: Better Guns, Awesome Abilites
yup
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Battlegrinder
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Re: Plastik Armory: Better Guns, Awesome Abilites
So does grenadier+multitasking=unlimited explosive spam?IVhorseman wrote:Since generating an explosive is one action, and throwing it is another, they have to wait until next turn. You only get one action per turn.
Last edited by Battlegrinder on Fri Nov 15, 2013 10:24 am, edited 2 times in total.
- IVhorseman
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Re: Plastik Armory: Better Guns, Awesome Abilites
Limited by the number of times you by multitasking, but yeah. Also limited by how willing your opponent is to punch you in the mouth.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Re: Plastik Armory: Better Guns, Awesome Abilites
At first, I misread this line as:Battlegrinder wrote: So does grenadier+multitasking=unlimited explosive spam?
That's what I get for reading BrikWars forums when barely awake.Battlegrinder wrote: So does grenadier+multitasking=unlimited explosive orgasm?
Though in all fairness, that is probably what anyone with infinite grenades would be feeling.
LEGO are like boobs - designed for kids, but adults have plenty of fun playing with them too.