Plastik Armory: Better Guns, Awesome Abilites

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: Rev. Sylvanus, warman45

Thoughts?

All totally awesome, I'll be using these myself
44
56%
Pretty good ideas, some that I think could be better
26
33%
Hit and miss, lots of these don't make sense
4
5%
Mostly lame, some good ideas
1
1%
Horrendous, confusing and unfun
3
4%
 
Total votes: 78

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Tzan
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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by Tzan » Tue Jun 25, 2013 9:09 am

Ah, well then you are awesome at it!

I've gotten better over the years.

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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by IVhorseman » Sun Jul 07, 2013 1:02 pm

Ability idea: Boring

This minifig (usually wearing a business suit) is completely immune to all critical success rolls: any such roll is simply re-rolled. This is true offensively, and defensively.

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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by aoffan23 » Sun Jul 07, 2013 2:36 pm

I think that should apply to critical failures, too. If someone fails miserably at something, it tends to be entertaining. Also, I don't think you should have to re-roll the dice; any critical successes/failures should just count as regular successes/failures.
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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by IVhorseman » Mon Jul 08, 2013 12:47 am

I dunno, even boring folk fail spectacularly at things.

But maybe you're right. Anyone else?

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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by Gungnir » Mon Jul 08, 2013 1:24 am

I agree with aoffan. He should be immune to critical fails as well, for a couple of reasons.
The first is that it balances the ability out a bit and makes it worth having. The second is that, as aoffan less eloquently stated, failing spectacularly is just too spectacular.
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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by Ben-Jammin » Mon Jul 08, 2013 7:55 am

IVhorseman wrote:Ability idea: Boring

This minifig (usually wearing a business suit) is completely immune to all critical success rolls: any such roll is simply re-rolled. This is true offensively, and defensively.
Image

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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by BrickSyd » Mon Jul 08, 2013 7:39 pm

IVhorseman wrote:I dunno, even boring folk fail spectacularly at things.

But maybe you're right. Anyone else?
That doesn't make sense.

Folks who fails spectacularly are not boring at all.

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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by IVhorseman » Tue Jul 09, 2013 9:35 am

Then it's settled! I'll update the OP with it.

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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by Kirillyos » Thu Nov 07, 2013 7:45 pm

IVhorseman wrote: Grenadier: As either a standard action or as part of reloading an explosive weapon, grenadiers are able to generate one MkI explosive per turn. In addition, they may upgrade MkI explosives into MkII explosives as another full action. They may NOT share their grenades with others.
So...~I'm confused~ are they able to fire/throw a grenade on the same turn as generating an explosive, or do they have to wait till the next turn to blow their load?
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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by IVhorseman » Fri Nov 08, 2013 9:53 pm

Since generating an explosive is one action, and throwing it is another, they have to wait until next turn. You only get one action per turn.

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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by Kirillyos » Sat Nov 09, 2013 2:47 am

IVhorseman wrote:Since generating an explosive is one action, and throwing it is another, they have to wait until next turn. You only get one action per turn.
Ahhh, I think I got it now. And "full action" means "takes up both one's regular action and move, allowing them to do nothing else but possible free actions/reactions in that round", right?
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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by IVhorseman » Sat Nov 09, 2013 6:15 pm

yup

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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by Battlegrinder » Fri Nov 15, 2013 10:20 am

IVhorseman wrote:Since generating an explosive is one action, and throwing it is another, they have to wait until next turn. You only get one action per turn.
So does grenadier+multitasking=unlimited explosive spam?
Last edited by Battlegrinder on Fri Nov 15, 2013 10:24 am, edited 2 times in total.

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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by IVhorseman » Fri Nov 15, 2013 10:22 am

Limited by the number of times you by multitasking, but yeah. Also limited by how willing your opponent is to punch you in the mouth.

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Re: Plastik Armory: Better Guns, Awesome Abilites

Post by Kirillyos » Fri Nov 15, 2013 12:10 pm

Battlegrinder wrote: So does grenadier+multitasking=unlimited explosive spam?
At first, I misread this line as:
Battlegrinder wrote: So does grenadier+multitasking=unlimited explosive orgasm?
That's what I get for reading BrikWars forums when barely awake.

Though in all fairness, that is probably what anyone with infinite grenades would be feeling.
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