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Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Tue Jun 25, 2013 9:09 am
by Tzan
Ah, well then you are awesome at it!

I've gotten better over the years.

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Sun Jul 07, 2013 1:02 pm
by IVhorseman
Ability idea: Boring

This minifig (usually wearing a business suit) is completely immune to all critical success rolls: any such roll is simply re-rolled. This is true offensively, and defensively.

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Sun Jul 07, 2013 2:36 pm
by aoffan23
I think that should apply to critical failures, too. If someone fails miserably at something, it tends to be entertaining. Also, I don't think you should have to re-roll the dice; any critical successes/failures should just count as regular successes/failures.

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Mon Jul 08, 2013 12:47 am
by IVhorseman
I dunno, even boring folk fail spectacularly at things.

But maybe you're right. Anyone else?

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Mon Jul 08, 2013 1:24 am
by Gungnir
I agree with aoffan. He should be immune to critical fails as well, for a couple of reasons.
The first is that it balances the ability out a bit and makes it worth having. The second is that, as aoffan less eloquently stated, failing spectacularly is just too spectacular.

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Mon Jul 08, 2013 7:55 am
by Ben-Jammin
IVhorseman wrote:Ability idea: Boring

This minifig (usually wearing a business suit) is completely immune to all critical success rolls: any such roll is simply re-rolled. This is true offensively, and defensively.


Image

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Mon Jul 08, 2013 7:39 pm
by BrickSyd
IVhorseman wrote:I dunno, even boring folk fail spectacularly at things.

But maybe you're right. Anyone else?


That doesn't make sense.

Folks who fails spectacularly are not boring at all.

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Tue Jul 09, 2013 9:35 am
by IVhorseman
Then it's settled! I'll update the OP with it.

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Thu Nov 07, 2013 7:45 pm
by Kirillyos
IVhorseman wrote:Grenadier: As either a standard action or as part of reloading an explosive weapon, grenadiers are able to generate one MkI explosive per turn. In addition, they may upgrade MkI explosives into MkII explosives as another full action. They may NOT share their grenades with others.


So...~I'm confused~ are they able to fire/throw a grenade on the same turn as generating an explosive, or do they have to wait till the next turn to blow their load?

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Fri Nov 08, 2013 9:53 pm
by IVhorseman
Since generating an explosive is one action, and throwing it is another, they have to wait until next turn. You only get one action per turn.

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Sat Nov 09, 2013 2:47 am
by Kirillyos
IVhorseman wrote:Since generating an explosive is one action, and throwing it is another, they have to wait until next turn. You only get one action per turn.


Ahhh, I think I got it now. And "full action" means "takes up both one's regular action and move, allowing them to do nothing else but possible free actions/reactions in that round", right?

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Sat Nov 09, 2013 6:15 pm
by IVhorseman
yup

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Fri Nov 15, 2013 10:20 am
by Battlegrinder
IVhorseman wrote:Since generating an explosive is one action, and throwing it is another, they have to wait until next turn. You only get one action per turn.

So does grenadier+multitasking=unlimited explosive spam?

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Fri Nov 15, 2013 10:22 am
by IVhorseman
Limited by the number of times you by multitasking, but yeah. Also limited by how willing your opponent is to punch you in the mouth.

Re: Plastik Armory: Better Guns, Awesome Abilites

PostPosted: Fri Nov 15, 2013 12:10 pm
by Kirillyos
Battlegrinder wrote:So does grenadier+multitasking=unlimited explosive spam?


At first, I misread this line as:
Battlegrinder wrote:So does grenadier+multitasking=unlimited explosive orgasm?


That's what I get for reading BrikWars forums when barely awake.

Though in all fairness, that is probably what anyone with infinite grenades would be feeling.