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Re: For Wizards and Superheros

Posted: Sat May 12, 2012 3:40 pm
by LivingRaccoon
Yeah, I still think it makes sense to have a charge limit because that they can vaporize units and insta-kill them, so I think it's fair.

Re: For Wizards and Superheros

Posted: Sat May 12, 2012 3:47 pm
by Zupponn
Guns can shoot minifigs and insta-kill them, so you should put a limit on those too. It would only be fair.

Re: For Wizards and Superheros

Posted: Sat May 12, 2012 10:08 pm
by IVhorseman
Wait, are you giving wizards and superheroes abilities to vaporize dudes without any rolls? I mean, I guess you could do that, but it'd get pretty repetitive.

Re: For Wizards and Superheros

Posted: Sat May 12, 2012 11:55 pm
by Zupponn
Oh, doing that would be pretty dumb. You have to have at least some room for spectacular failure. :D

Re: For Wizards and Superheros

Posted: Sun May 13, 2012 11:01 pm
by LivingRaccoon
Yeah, but I mean powerful game-rattling spells. Like, "Dragon-born shouts Ice Form! All units are frozen for 3 turns!" And other bullshit.

Re: For Wizards and Superheros

Posted: Sun May 13, 2012 11:10 pm
by Ham
So wait, powerful spells that can instantly succeed? :son: Not even Warhammer and other "sophisticated" games leave out the chance for spectacular failure. You must have a brain tumor.

Re: For Wizards and Superheros

Posted: Sun May 13, 2012 11:39 pm
by IVhorseman
also, three whole turns? that's a long while

Re: For Wizards and Superheros

Posted: Mon May 14, 2012 12:15 am
by Zupponn
That sounds like a heroic feat that, when it fails, freezes all your units for 3 turns.

Re: For Wizards and Superheros

Posted: Tue May 15, 2012 8:44 pm
by Silverdream
Zupponn wrote:That sounds like a heroic feat that, when it fails, freezes all your units for 3 turns.
Or creates Icy barricades(complete with icicle spikes) for your enemies.