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Re: Exotic Defenses

Posted: Sat Jun 16, 2012 3:14 pm
by stubby
Nah, there's all kinds of bad effects from radiation. Radiation sickness, radiation poisoning, and radiation burns. If you want a direct demonstration of radiation's effects on organic tissue, refer to your local microwave.

It'd be funny to simplify it all down to radiation = cancer, but unless you can find a way to turn that into instant mayhem within the time constraints of a brikwars battle, I have to reject it.

Re: Exotic Defenses

Posted: Sat Jun 16, 2012 5:05 pm
by Zupponn
Scythe is living proof that cancer has little effect on Brikwars.

Re: Exotic Defenses

Posted: Sat Jun 16, 2012 5:42 pm
by Tzan
I thought he didnt really have cancer.
I was just a random growth thing.

Re: Exotic Defenses

Posted: Sat Jun 16, 2012 7:45 pm
by stubby
Tzan wrote:I was just a random growth thing.
I sense a new tzan comic in the making.

Let's not forget the most important effect of radiation, which is bizarre instantaneous mutations and occasional superpowers.

Re: Exotic Defenses

Posted: Sat Jun 16, 2012 8:42 pm
by Keldoclock
Perhaps being irradiated deals one RAD damage per turn, and when that exceeds a unit's armor a doctor comes along and says :house: "Sir, you have ass cancer" and the unit dies of depression.

Re: Exotic Defenses

Posted: Sat Jun 16, 2012 9:35 pm
by Tzan
Oops!




Hey I found where that "t" got to.
Thesson's post

http://www.brikwars.com/forums/viewtopi ... 78#p220135

Re: Exotic Defenses

Posted: Sun Jun 17, 2012 12:29 am
by Thesson
...I didn't know you were missing it! Here!

t

Re: Exotic Defenses

Posted: Sun Jun 17, 2012 10:50 am
by Tzan
Thanks dude!

Re: Exotic Defenses

Posted: Mon Jun 18, 2012 2:54 am
by Pwnerade
Why is everyone so concerned with how radiation and photons work in real life? :sbr: , :sparta:

Re: Exotic Defenses

Posted: Mon Jun 18, 2012 10:16 am
by Thesson
I agree. My 'SCREW LOGIC' agrees

Re: Exotic Defenses

Posted: Fri Jun 29, 2012 7:22 pm
by aoffan23
There's a difference between logic and physics.

Brikwars tends to ignore both, though. My completely unclear point is that although physically impossible things are extremely common in Brikwars, it seems pointless to come up with rules for things that are physically possible, and then make them do something completely different from what they can do in real life.

I'm going to be honest, I'm not sure if this post makes any sense at all.