IVhorseman wrote:These are also all great examples of how big a certain kind of supernatural dice pool should be!
I like to use incendiary specialists with just a single supernatural d4 to introduce new players to supernatural dice - but given the limitations they can only really use it to make their grenades and bullets do a bit extra damage, or as a boost to armor in their "kevlar vest" or whatever.
IVhorseman wrote:hell, just add it to your angry inch!
Robot Monkey wrote:I like the electro mage cards! I might have to use them with my RIN Chaplain.
Robot Monkey wrote:Rev. made them, Predator.
Robot Monkey wrote:Predator wrote:Robot Monkey wrote:Rev. made them, Predator.
Sorry mate, blond moments suck.
Cytheran wrote:Supernatural dice are ossum but overpowered imo. Last game I played I added 1d10 2d4 and 2d6 dmg to a 2d10 cannon and killed everything on the other side but the heroes. Great job on the cards they're beyond sick. I'm gonna use the some of those electric abilities for sure.
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