stubby wrote:I keep forgetting the rest of you guys don't have Chapter 10 yet.
This is easily fixed...
Moderators: Rev. Sylvanus, warman45
stubby wrote:I keep forgetting the rest of you guys don't have Chapter 10 yet.
Warhead wrote:my head burns with War.

Lego Company wrote:...At the same time, the purpose is for the LEGO brand not to be associated with issues that glorify conflicts and unethical or harmful behavior...

Colette wrote:Even better: Just junk the new armored rules and problem solved!

Zupponn wrote:Colette wrote:Even better: Just junk the new armored rules and problem solved!
Yeah, not many people are finding the new armor rules that fun.
IVhorseman wrote:Great edit, now we just both look like idiots.
IVhorseman wrote:Here's another tip: 1d12 skill is actually worse than 1d10 - it's unpredictable, and you roll crits way less often.
Zupponn wrote:Colette wrote:Even better: Just junk the new armored rules and problem solved!
Yeah, not many people are finding the new armor rules that fun.
Warhead wrote:my head burns with War.

stubby wrote:I'm waffling a little bit on them because I miss having something in between figs running around naked and figs stomping around like armored supertanks. I'm wondering if it shouldn't be
Minifig, regular (no armor on torso): SL:1/2, Armor 4
Minifig, body armor (armored torso, regular helmet): SL:1, Armor 1d10, -1" Move
Minifig, heavy armor (armored torso, visored helmet): SL:1, Armor 1d10 + Armored, Slow

Tzan wrote:Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.
Zupponn wrote:I'm not really sure what SL is, but the Armor rating and movement loss seems better. Maybe also have a rule for armored units that if they crit fail their armor roll, then they don't get the -1 die bonus?
stubby wrote:1d6 also works, and is effectively the same. I changed it to 4 just to remove extra die rolls and streamline gameplay.Zupponn wrote:I'm not really sure what SL is, but the Armor rating and movement loss seems better. Maybe also have a rule for armored units that if they crit fail their armor roll, then they don't get the -1 die bonus?
Structure Level. It controls a bunch of stuff like how flammable you are and how much damage you do in a collision. SL:1/2 = unprotected flesh, SL:1 = sheet metal.
I don't want to make the Armor rules any more complicated than they already are, but I'm sure people will house rule stuff like that in without any prompting.

stubby wrote:I don't want to make the Armor rules any more complicated than they already are, but I'm sure people will house rule stuff like that in without any prompting.
Warhead wrote:my head burns with War.

While juggernaut units are cool and all, not all armoured units are armoured enough to be Armoured. For the units that lie in this grey area, many players will add +1 or +2 modifiers to their armour to make them a little tougher, but not quite walking tanks. Just make sure to adjust CP accordingly, and keep track of which units are actually Armoured
Tzan wrote:Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.



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