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Weapon Proficiencies

PostPosted: Wed Aug 01, 2012 12:59 pm
by Ben-Jammin
Not sure if there is already a topic for this, but I was having a brikwar today and thought, "What if some characters could have a weapon proficiency or specialization ability that lowered the UR of their selected weapon"? I thought that marksmanship and shock troop were similiar, but this idea would allow a minifig to gain this bonus with only one specific weapon. For Example:

Battleaxe Proficiency (+2 CP)
When using a battleaxe, this unit subtracts the UR by 1.

Alternative versions could increase damage or range, etc.

What do you guys think?

Re: Weapon Proficiencies

PostPosted: Wed Aug 01, 2012 8:50 pm
by Cytheran
Lol censorship

Re: Weapon Proficiencies

PostPosted: Thu Aug 02, 2012 4:04 am
by Predator
:ftw:

:owned:

Re: Weapon Proficiencies

PostPosted: Thu Aug 02, 2012 11:04 am
by IVhorseman
My supplement has something like this: +1 skill for the weapon of choice, but -2 for everything else. I say it's a free upgrade.

Re: Weapon Proficiencies

PostPosted: Thu Aug 02, 2012 12:54 pm
by aoffan23
Why +2? shouldn't +1 for everything else be enough?

Re: Weapon Proficiencies

PostPosted: Sat Aug 04, 2012 11:13 am
by Predator
Cytheran wrote:Lol censorship

Original Comment Censored. Qoute Still there.
Image

Re: Weapon Proficiencies

PostPosted: Sat Aug 04, 2012 11:47 am
by Rev. Sylvanus
Cytheran wrote:Lol censorship


I don't mind threads eventually derailing or going off topic; but at least make an effort initially. ;)

And Ben, I'm probably in line with VI here. To have a skill bonus on just one weapon could be cheaper in CP cost. Unless the proficiency increases damage output, too...which isn't a bad idea.

Re: Weapon Proficiencies

PostPosted: Mon Aug 13, 2012 11:07 pm
by Cytheran
I actually intended for it to say IVhorsemen but I hate this phone and left it.