stubby wrote:Talking about the Lego Movie has got me thinking lately about what I was trying to accomplish with BrikWars. The 1995 version was just me trying to make a dumb wargame, but by 2000 I had an agenda. I wanted BrikWars to be something I could shove in the face of all the pretentious wargamers thinking they're better than Lego gamers, all the asshole LUGNETters talking over each other and all of them thinking they're the only one who knows the "right" way to play with lego and the right way to post on message boards. And so I started gearing the game so that you could play with lego the way kids actually play with lego, building boxxy rainbow tanks and teaming Harry Potter up with Darth Vader to fight Blokbots and nobody could say shit about it.
Driving home from the LEGO movie, I actually had a very similar thought. I think that there are a lot of lessons to be learned from the movie that can be directly applied to Brikwars. Notably, I think that one of the ideas that would vastly improve the anti-wargamer LUGNET experience is to embrace the concept of "Everyone is awesome"
By Everyone is Awesome principals, I'm starting to think that differentiating between minifigs and pilots is silly - if a regular fig wants to fly a spaceship and use his actions while doing so, god dammit he should be able to because that's awesome. Some of the other roles like Mediks and Heavies make more sense as exclusive positions because their actions significantly contribute to the awesome, but things like Pilots only exist to point out that normal figs aren't awesome enough to ride a horse while swinging a battle-axe. I say fuck that.
I also think that Everyone is Awesome means that all figs have the potential to become heroes depending on their battlefield usefulness. That said, I think that granting individual figs an opportunity to "level-up" after every confirmed kill encourages players to be more aggressive while also embracing the fact that every minifig can become a legend in their own (incredibly short) lifetime.
Keep in mind that these were just half-baked thoughts while I was on my way home, but the basic idea is that minifigs may roll their own skill every time they make a kill. If they crit, they get to upgrade their skill level by one die. If they're already at 1d10, they can elect to either gain a feat or upgrade to a d12 and be deified. Or maybe even become one of those leader figs we keep bullshitting about.
Each kill would only count for one fig, so in a combined attack that brings down a creation, you'd pick one to get the chance. Bigger creations would still only count as one kill and one opportunity for advancement, but the minifig gets as many attempts as there were inches in the creation's size. So a 4" dinosaur kill would give minifig Muldoon 4 tries to level-up and become more skilled.