Colette wrote:I kinda feel the same way about my vehicles, having a horrible memory and typically lumping the pieces together in very inconvenient ways. While slightly smaller vehicles can be broken into easily re-assemblable pieces, anything bigger or more complex, like my SHIP or super-tank, is pretty much a propaganda point and never used in combat.
As far as minifigs go, the only named ones in my army are President Colette and Admiral Angela, the latter being the only one having a backstory. It really isn't a backstory as simply the fact that she attended a lot of Trattoria's important "events", so I have no problem maiming, mauling, and murdering my soldiers. The only mini fig I have any connection with is my own, sigfig, for obvious reasons.
Silverdream wrote:Fuck you. Seriously. Fuck you. Get the fuck out of here and choke on diarrhea you little bitch. I will kill you and they will not find the body.
Like all toys, minifigs exist for the sole purpose of getting themselves killed in the most entertaining and gratuitous manner possible. You want to see castle guys get blasted by space cruisers? Sounds great! You want to watch sea pirates do battle with assault helicopters armed with laser-guided stealth buzzsaw sharks? Go right ahead! These are the battles that BrikWars was made for. Minifigs are not bothered by their own grisly deaths, because they’ve seen so many of their brothers and friends die in similar fashions and they know how hilarious it is. Also, unlike green army men (who tend to get melted) and action figures (with their unfortunate affinity for getting blown up with firecrackers), a minifig’s later reincarnation is almost assured, either in whole or in distributed parts. Hideous disfigurements and glorious deaths are the high points in an existence otherwise spent lying around bored in box of unused bricks.
So if for no other reason, you owe it to the poor guys. Inject a little joy into their lives by slaughtering huge numbers of them.
stubby wrote:What the hell! Timedude is here??
Well all I can say is,
it's about . . . time . . .
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