Battlefield for Next Battle

Creations, construction techniques, and news from the world of plastic toys

Moderators: Dr. X, ikensall, fredde

Battlefield for Next Battle

Postby RedRover » Sun Oct 16, 2016 10:21 pm

Image
Overwatch

Image
Main Entrance and Port

Image
Cave Entrance and Main Market / Town

Image
Ruins

Image
Road into Mountain Tunnel and Landing Pad

Image
The landing pad is guarded by some Mercs (NPC'd)

Image
Bandit Hideout (NPC'd)

Image
Some Merchants

Image
Palace with some Troops and Merchants

Image
Back Entrance

Image
Fort with some Merchants in the front.

Image
Road down the Town

Image
Another Overwatch
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2368
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Battlefield for Next Battle

Postby lordintype » Sun Oct 16, 2016 10:47 pm

Neat battlefield! I dibs playing the carrot.
Spoiler: show
Sloths are notoriously good at disguises
User avatar
lordintype
something different
 
Posts: 400
Joined: Sat Jul 19, 2014 3:20 pm
Location: The middle of Middle Earth

Re: Battlefield for Next Battle

Postby Captain-Camper » Sun Oct 16, 2016 10:55 pm

You need to add some musicians in the streets! If you do i call playing them!
"Tallyho lads, snuggle the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers"
User avatar
Captain-Camper
seriously?
 
Posts: 760
Joined: Thu Aug 18, 2016 4:17 am
Location: Here and There Along the Echo

Re: Battlefield for Next Battle

Postby Duerer » Mon Oct 17, 2016 3:02 am

Fuck that looks nice. Hopefully, I'll be able to do more self made buildings in the future, instead of just relying on Creator buildings.
User avatar
Duerer
Forum Champion 2016-2017
Forum Champion 2016-2017
 
Posts: 2614
Joined: Sat May 03, 2014 11:22 am
Location: Germany, NRW (aka Eye of Terror)

Re: Battlefield for Next Battle

Postby dilanski » Mon Oct 17, 2016 3:50 am

That is sweet, loving the paths and chokepoints you've set up on it. How are you doing the deployments on this map?
Almond Status: ACTIVATED
User avatar
dilanski
Now with added tractor fetish
 
Posts: 1870
Joined: Sun Jan 18, 2009 6:41 am
Location: United Kingdom of Great Britain & FUCK THE DUP

Re: Battlefield for Next Battle

Postby RedRover » Mon Oct 17, 2016 4:32 am

dilanski wrote:That is sweet, loving the paths and chokepoints you've set up on it. How are you doing the deployments on this map?


The Sultan and his crew will be one faction in the city already.

One faction will start at the bottom left (left side of brown mountain)
One faction will start in the cave (outlet on dark blue grey plate near center bottom of map)
One faction will start on right bottom of map (between fence and the small cave with orange blocks)
One faction will start near top right (between mountain and big tree)

Then...

A secret faction will come in at the port on left side
A secret faction will come in on right side on the road (part between the two small platforms)

There might be a third secret faction but that's TBD mainly because I'm not sure where to deploy.
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2368
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Battlefield for Next Battle

Postby RedRover » Mon Oct 17, 2016 4:37 am

I might add two more bandits, modify the hideout a little more (adding another exit / entrance) and make them a playable force. I'm just hesitant to do that for balance issues, but..  :belushi:
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2368
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Battlefield for Next Battle

Postby Zupponn » Mon Oct 17, 2016 7:17 pm

Looking good!
Image
User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
 
Posts: 5272
Joined: Mon Mar 21, 2011 6:15 pm
Location: Formerly Wisconsin, Now Minnesota

Re: Battlefield for Next Battle

Postby piltogg » Tue Oct 18, 2016 12:21 am

That's a damn SAXXYY battlefield
Image
User avatar
piltogg
Clown-Face Bologna
Clown-Face Bologna
 
Posts: 2024
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland

Re: Battlefield for Next Battle

Postby aoffan23 » Thu Oct 20, 2016 2:20 pm

This looks awesome. I love the varied areas, and I especially love the bunker door under the landing pad. My one suggestion would be to add some wooden posts or something to the dock in the port just to spice it up. Very much looking forward to this, though.
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.



I agree with Warhead.
User avatar
aoffan23
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
 
Posts: 2661
Joined: Sat Jan 23, 2010 7:41 pm
Location: Ottawa

Re: Battlefield for Next Battle

Postby RedRover » Thu Oct 20, 2016 5:00 pm

Great suggestion! I might make wooden hand rails too!
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2368
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Battlefield for Next Battle

Postby Kaplan » Fri Dec 09, 2016 5:38 am

Battlefield looks great! I'm curious about the story behind the battle.
Image
User avatar
Kaplan
Supercharged Tank
Supercharged Tank
 
Posts: 712
Joined: Sat May 05, 2012 2:50 pm

Re: Battlefield for Next Battle

Postby RedRover » Fri Dec 09, 2016 8:52 am

I gotta start this thing up, it's just been sitting there
User avatar
RedRover
I want you to be
I want you to be
 
Posts: 2368
Joined: Wed Mar 25, 2015 5:36 pm
Location: CA

Re: Battlefield for Next Battle

Postby Hiremas Alkerith » Fri Sep 01, 2017 7:36 pm

Fuck you Photofuckit  :fist:
AnnoyedZebra wrote: why is the dork knights groin shiny?

Stubby wrote:It's a dork in shining armor. Really, if you're going to be a dork knight, the dork has to be the shiniest part.
User avatar
Hiremas Alkerith
Cannon Fodder
 
Posts: 390
Joined: Wed Mar 01, 2017 4:53 am
Location: I'm here, I'm there, I'm everywhere. So beware.


Return to Bricks

Who is online

Users browsing this forum: No registered users and 3 guests