CASTLE
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- james+burgundy
- I tend to just pile the shit on myself
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CASTLE
which is better the old hack your arms off dark ages of the new kill you from a mile away gun age cast your vote.
also if you do castle then any castle you got ideas put here.
hack them down now kill kill die die
also if you do castle then any castle you got ideas put here.
hack them down now kill kill die die
Been here longer then pretty much all of you or some shit.
- Bonn-o-Tron
- Mega Blok
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- IVhorseman
- If she don't want the brick, she won't get the dick
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good old fashioned dark-ages battles are the castle battles for me. Once you get into the gunpowder age, things get annoying. sure you have cannons and whatnot to play with, but you also have.... manners.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Almighty Benny
- Jaw-Jaw
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- Carrnevil9
- Officer
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If all you're doing is running troops straight at each other, no wonder you're not enjoying yourself. Tactics in a dark age battle are all about trying to maneuver the enemy into situations where you have three guys attacking his one, so it's all about outflanking, concentrating strong points against weak points, and abusing the terrain to cut off his options. At that scale the reach difference between a halberd and a sword becomes critical, in a much more direct way than in gun-heavy ages.piltogg wrote:GAMES WITH ONLY ONE TL ARE NEVER AS GOOD AS WITH MULTIPLE TL'S
I picked shooting though because there are tactics involved other than get near the enemy and role the dice. You have options
If all else fails there's always archers and catapults.
- Olothontor
- Clown-Face Bologna
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- piltogg
- Clown-Face Bologna
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hmmm that could realy be hard since MFs move 5 inches a turn coffcoffcangeitnow!!!plzplzplzplzplzcoffcoffRayhawk wrote:If all you're doing is running troops straight at each other, no wonder you're not enjoying yourself. Tactics in a dark age battle are all about trying to maneuver the enemy into situations where you have three guys attacking his one, so it's all about outflanking, concentrating strong points against weak points, and abusing the terrain to cut off his options. At that scale the reach difference between a halberd and a sword becomes critical, in a much more direct way than in gun-heavy ages.piltogg wrote:GAMES WITH ONLY ONE TL ARE NEVER AS GOOD AS WITH MULTIPLE TL'S
I picked shooting though because there are tactics involved other than get near the enemy and role the dice. You have options
If all else fails there's always archers and catapults.
- piltogg
- Clown-Face Bologna
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5 inches (infantry) is not enough to move across large fields so i said you should change it (possibly 6 inches) or make nice rules about spending extra cp to train your army to walk faster.Rayhawk wrote:Uhhhpiltogg wrote:hmmm that could realy be hard since MFs move 5 inches a turn coffcoffcangeitnow!!!plzplzplzplzplzcoffcoff
I have no idea what you're trying to say here.