No. Because it wasn't anything special.Ranger S2H wrote:btw: can I assume certain events behind the scenes with "died unexpectedly before"?
Venus Class Destroyer
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- Strana
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to my knoledge only the Xspd has the weaknes that it has a confined firing vector. are there blind spots on a ship yes but they are reltively few, and unless another battleship somehow snuck up behind another one its not really too much of a design worry.
though i was thinking what if we had a warp engine table that basically governed how far and for what skill you could jump ships ie hyperspace. then any oleftover skill could be used for weapons and other actions just a thought
though i was thinking what if we had a warp engine table that basically governed how far and for what skill you could jump ships ie hyperspace. then any oleftover skill could be used for weapons and other actions just a thought
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
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Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
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I think im going to have to write up another addendume to the ship rules. movement and warping rules me thinks to make things interesting. don't worry itll be nothing truly complex
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
- muffinman42
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hehe, the AC could just pick up Stanas fleet and bash them together.
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Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
- warman45
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just a few things that should be in the rules (i'm not shure if they already are but what the heck)
-manouverabillity. fighters can turn fast but battleships can't. my idea is to use turnin radius or something. like the turning rules for battlefleet gothic. after x move forward you can turn y.
example: after 10" turn 15 degrees (cw or ccw)
-generators. for ever weapon and engine/shield you need x(squared) bricks of generators. this way you don't have the magival ship that can fly on no power. as well you could have "better" reactor types.
example. fusion/fission drives. normall
Anti-matter drives. generates 2 power per (sqaure) brick
Other dimensional generators. 3 power per
the downside is that the bigger they are the more damage they do when overload (nuclear's only hurt owner's ship. other types hurt everything in radius respectively.
-manouverabillity. fighters can turn fast but battleships can't. my idea is to use turnin radius or something. like the turning rules for battlefleet gothic. after x move forward you can turn y.
example: after 10" turn 15 degrees (cw or ccw)
-generators. for ever weapon and engine/shield you need x(squared) bricks of generators. this way you don't have the magival ship that can fly on no power. as well you could have "better" reactor types.
example. fusion/fission drives. normall
Anti-matter drives. generates 2 power per (sqaure) brick
Other dimensional generators. 3 power per
the downside is that the bigger they are the more damage they do when overload (nuclear's only hurt owner's ship. other types hurt everything in radius respectively.
- Natalya
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Well the ship does have a power generator thing towards the back of it. As for turning, I don't think that's too important. I just say it can only turn a max of 45° per turn because it's so long. But like in a fleet battle like the Caid Sector, turning isn't too important it wouldn't seem.
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Strana
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i think turning rather should be handled at a 90 degree vector from center paced at inch of movement. ie if your ship is pointed straight at the enemy and you wanted to turn to present broadsides. from the very tip of your ships nose at a 90 angle to your previous heading measure out inches that you want to move the nose too (rough guestimation will due). easy simple. basically what this means that at the [houseruled] max speed of 30" any vessel 30" and over will have a turn rating of 45 degrees or less while a ship under 30" is going to have better then 45 degrees of turning. maybe with a reset at every 45 degrees turned. (so that fast ships can turn a little faster) note by in large turning comes more to play if you have warping rules and more than 2 start points for combative forces
i thought about doing power system requirements but in the end it just hampers the build process.
i thought about doing power system requirements but in the end it just hampers the build process.
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
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