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Re: Post-Apoc Vehicles

PostPosted: Sun Dec 11, 2011 2:54 pm
by IVhorseman
Have you considered making it a train? lots of colors can look alright if you make a bunch of different colored train cars, and there'd probably be ladders and other grippables all along the sides of the cars for climbing on. a long and narrow vehicle for the motion to be centered around gives lots of space for the pursuing team to move around as well.

Re: Post-Apoc Vehicles

PostPosted: Sun Dec 11, 2011 3:32 pm
by heavyfishcannon
Just another thought, but how are you going about the survivors? Will they have "themes" to them (like the reapers in my avatar, or the roman guys from fallout) or will they just be gritty survivor types, with little or no coherency?

Re: Post-Apoc Vehicles

PostPosted: Sun Dec 11, 2011 4:24 pm
by Ben-Jammin
Have you considered making it a train? lots of colors can look alright if you make a bunch of different colored train cars, and there'd probably be ladders and other grippables all along the sides of the cars for climbing on. a long and narrow vehicle for the motion to be centered around gives lots of space for the pursuing team to move around as well.


Suggestion: http://www.youtube.com/watch?v=ds-zVMVRMGo

Re: Post-Apoc Vehicles

PostPosted: Sun Dec 11, 2011 8:27 pm
by Scottsman
IVhorseman wrote:Have you considered making it a train? lots of colors can look alright if you make a bunch of different colored train cars, and there'd probably be ladders and other grippables all along the sides of the cars for climbing on. a long and narrow vehicle for the motion to be centered around gives lots of space for the pursuing team to move around as well.

I don't think I'll do that, mainly because an even remotely decent train needs lots of parts I have, and because I've already put plenty of effort into making the current design feasible. I may try it, but it's not looking very likely. I suppose if I did go for a train, it would have to be the kind that does not go on any tracks and just has wheels. Not to mention I have no idea what a good size would be. Maybe I'll try a few things, since it gives me a good way to kill time.

As for unit cohesion, The vehicles probably won't fit much of a theme, but I'll try and make the soldiers and such have a central concept.
EDIT:Tried out a train shape, and while interesting, it would require a complete overhall, going from a mobile base to more of a large, moving platform. It would still make for an interesting setup, but I'm going to have to stew on the idea for a bit. I think I might actually end up going with the train, if only because I could ignore some features one would expect on a base. Stewing on it.

Re: Post-Apoc Vehicles

PostPosted: Mon Dec 12, 2011 3:32 pm
by IVhorseman
LAAAAND TRAAAAAIN

Re: Post-Apoc Vehicles

PostPosted: Mon Dec 12, 2011 5:43 pm
by morganm
Kinda depends on how bad your post-apoc world is.  The Mad Max series is a pretty good example of three different levels.  The first film you can hardly tell some cataclysm has occurred.  People still live in houses, there's still electricity everywhere, their clothes aren't that bad, they still deal with money, and the vehicles are just slightly modified.  

In Mad Max 2 - The Road Warrior things have become more desperate and depraved.... the vehicles, people, and their environment reflect that.  Fuel is becoming a scarce, and highly contested, resource.  Peoples clothes and vehicles are more ragged and really just made up of whatever is left that still functions.  

Mad Max 3 - Beyond the Thunderdome is the next step...  Everything is worse...  A vehicles base chassis is rarely identifiable.  People are wearing more animal skins now... heck even some vehicles have animal skins on them now =P  

Here's some great photo examples from the films.... follow the links for each category to get better pictures.  Honestly... just watch the damn films; they are epic post-apoc movies =)  The first one is great just to get a sense of how and why he became MAD Max.  

Road Warrior - http://www.madmaxmovies.com/cars/madmax2/index.html
Beyond Thunderdome - http://www.madmaxmovies.com/mad-max-bey ... index.html

Just how depraved is your post-apoc world? :twisted:

Re: Post-Apoc Vehicles

PostPosted: Tue Dec 13, 2011 7:50 pm
by Scottsman
Finally decided on making a train. Gonna grab more motorbikes on brick link. Bastards are pretty expensive, but likely worth it. Thankfully I have a big-ass budget this year, yay for capitalism!

Re: Post-Apoc Vehicles

PostPosted: Wed Dec 14, 2011 9:31 am
by Ben-Jammin
yay for capitalism!

Re: Post-Apoc Vehicles

PostPosted: Wed Dec 21, 2011 7:56 pm
by Scottsman
Status report: I am now working on peaches riding bears. I need to make more cars for the train and get around to breaking down the old design for parts. Will incorporate dino sets and dinos.

Re: Post-Apoc Vehicles

PostPosted: Thu Dec 22, 2011 5:50 am
by Ben-Jammin
Status report: I am now working on peaches riding bears.


Will incorporate dino sets and dinos.


:studgod:  :belushi:

Re: Post-Apoc Vehicles

PostPosted: Thu Dec 22, 2011 11:10 am
by Keldoclock
I'm totally getting that new Forest Command HQ thing and converting it into a Brikian base, and I'm sure i can make the bear into Calvary somehow.

Re: Post-Apoc Vehicles

PostPosted: Thu Dec 22, 2011 1:52 pm
by Alex
Scottsman wrote: Need to figure out more ways to get up onto the Double Rainbow, though.

Give the other team a modified assault firetruck that has a ladder and guns on the back.

Re: Post-Apoc Vehicles

PostPosted: Thu Dec 22, 2011 2:34 pm
by subyrally
Keldoclock wrote:I'm totally getting that new Forest Command HQ thing and converting it into a Brikian base, and I'm sure i can make the bear into Calvary somehow.




i was looking at that set and having simular thoughts, lol. would make a nice outpost for part of my army.

Re: Post-Apoc Vehicles

PostPosted: Thu Dec 22, 2011 5:16 pm
by heavyfishcannon
subyrally wrote:
Keldoclock wrote:I'm totally getting that new Forest Command HQ thing and converting it into a Brikian base, and I'm sure i can make the bear into Calvary somehow.




i was looking at that set and having simular thoughts, lol. would make a nice outpost for part of my army.

:shock:  Great minds think alike, then?

Re: Post-Apoc Vehicles

PostPosted: Sat Dec 24, 2011 1:20 am
by Scottsman
Anybody who can tell me something special about the hair of the Dothraki gets to control them. They just happen to have bears instead of horses.