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Postby doodstormer » Fri Oct 09, 2009 8:14 pm

Well the problem with fixed damage values for a weapon type is when you get into the possibilities. For example, beam weapons can include both pulse lasers and Gauss rifles, both of which are like on opposite ends of the "Utter pwnage" spectrum" (As anyone who's played MW4 has learned the hard way). Then you have things like the Flamer, where it's a laser meant to increase the enemy's heat.

I was thinking weapons, armor, and the mech itself could all be customized, and again governed by common sense. Huge mechs are obviously slower and more heavily armored, and can carry a bigger payload vs. light mechs that are faster, have smaller capacity, and are weaker armored. Also there could be different armor types that are stronger against certain weapon types.
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Postby Olothontor » Fri Oct 09, 2009 8:54 pm

Also, how are we measuring distances?

If this is purely running on PW physics, then all we really need to do is list what falls under which weapon categories and go.
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Postby doodstormer » Fri Oct 09, 2009 9:18 pm

Olothontor wrote:Also, how are we measuring distances?

If this is purely running on PW physics, then all we really need to do is list what falls under which weapon categories and go.

Um. Imaginary rulers? I guess they would fall under the common sense category.

Weapons category listings? Let's see...

Ballistic:
Guns (Machine guns are basically the only thing you should use that fits in this category. Unless your enemy is a deer mech. Then use a Remington.)
LBX Cannons (Basically like shotguns. Have a chance of knocking down small mechs.)
Artillery (Long range arc-fire weapons. Kinda like missiles, only they can't be guided or shot out of the air by laser defenses.)

Beam:
Beam weapons are the only weapons that raise your mech's heat. If you overheat your entire mech takes minor damage and shuts down temporarily to cool down. On the schematic, if your heat enters the red zone than it's overheated.
Lasers (Different heat and damage depending on size.)
Pulse lasers (Rapid-fire lasers)
Flamers (Heat increasing weapons, for when your opponent uses nothing but guns and rockets)
Gauss rifles (Huge lasers. If you don't understand this concept, go home. Now.)
Flares (I dunno. Campaign purposes.)

Missile:
Missiles are the only weapons with limited ammo. Make sure you have enough to put a nice dent in something.
Rockets (Can be guided, good for taking out stuff like infantry squads or something.)
Beacons (For calling in stuff like air strikes)
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Postby Olothontor » Fri Oct 09, 2009 9:21 pm

Alrighty. Simple enough. Although the character sheet may need to be expanded slightly in order to hold more precise weapon types.

Beyond minor fixes, we're... pretty much set.

Also, you mentioned a campaign? :3
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Postby doodstormer » Fri Oct 09, 2009 9:26 pm

Olothontor wrote:Alrighty. Simple enough. Although the character sheet may need to be expanded slightly in order to hold more precise weapon types.

Beyond minor fixes, we're... pretty much set.

Also, you mentioned a campaign? :3

Perhaps. I'll see if I can fit another table in there.

I don't really have a campaign, I just figured if somebody anted to make a mission with objectives they could make one of the players have to equip flares for an objective or something.
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Postby Olothontor » Fri Oct 09, 2009 9:28 pm

Do. Want. Campaign.

I'm sorry, am I being too forceful? My bad.

I think a campaign like this would be great, especially without the PW guys's constant crap. Because they do dole out a lot of crap.
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Postby doodstormer » Fri Oct 09, 2009 9:32 pm

I could put one together, if you're willing to endure long waits between my turns. It's a long story.
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Postby Olothontor » Fri Oct 09, 2009 9:34 pm

I'd be willing to help you with that, if you're willing to deal with an imagination that has a habit of dripping out of my mouth constantly.

:3
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Postby doodstormer » Fri Oct 09, 2009 9:52 pm

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There, now we have specific weapons spots.

And imagination is not a problem in any way at all. I'll get to writing a few missions.
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Postby Olothontor » Fri Oct 09, 2009 10:01 pm

Alright. I'll formulate some plot ideas and PM them to you later on tomorrow.

EDIT: Oh, damn, I guess that means I can't be a player... oh, well...
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Postby doodstormer » Sat Oct 10, 2009 12:59 am

Olothontor wrote:Alright. I'll formulate some plot ideas and PM them to you later on tomorrow.

EDIT: Oh, damn, I guess that means I can't be a player... oh, well...

What? Of course you can play. We'll be the dynamic duo of badass mech pilots.
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Postby benkim123 » Sat Oct 10, 2009 2:11 am

I would like to join too. Right now I'm making an army of fire elementals.
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Postby Olothontor » Sat Oct 10, 2009 7:17 am

doodstormer wrote:
Olothontor wrote:Alright. I'll formulate some plot ideas and PM them to you later on tomorrow.

EDIT: Oh, damn, I guess that means I can't be a player... oh, well...

What? Of course you can play. We'll be the dynamic duo of badass mech pilots.


My name is Olly, and I approve this message.
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Postby Grombrindal » Sat Oct 10, 2009 9:17 am

I hereby nominate myself as the mission writer. My forte is in creative writing (ask Dood - he knows), but as long as someone maps it and draws the mechs for me, I'll play too :P.
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Postby doodstormer » Sat Oct 10, 2009 12:08 pm

Well heck, there we have it. A full lance, willing to play. I'll try and get some missions roughly planned out today.
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