And heeeere weeee GOOOO!
---/ Comm-Link Initializing. . . /---
--/ Verifying Target Coordinates(S'arnaath Mercenary Headquarters). . . /--
-/ Comm-Link Established! /-
"A'ight, boys, here's da situation. Ya got dem damned Kryxies holdin' our demolition guys hostage. It's our job as the thirty-foist scout squadron to get 'em da hell outta der."
"Aye, Boss Grimm. We got'cha covered down 'ere."
*** Meanwhile, the Kryxies convene to discuss the situation... ***
"Lord-Chancellor, as you may already know, we've captured some of the humans. We've dug up some research based on their vestments; they appear to be members of a mercenary organization that goes by S'arnaath. They were all carrying Class IV explosives, enough to blow one of our Fortress Carrier platforms to nothing but slag."
"Have you a confirmed retaliation attempt?"
"V'irskaaz, Lord-Chancellor. They are coming."
[OOC note]The Kryxies are protecting their "cargo" from the 31st Scout Squadron of the S'arnaath. Here's da rules:
Each team gets one "reinforcement call". You may use it at any time, and you will get those reinforcements one round after the call is used. Make sure you make it clear that you want to use it in your orders; if I miss it, you can't say I didn't tell you to emphasize it.
Each team also receives a Hero, but that hero does not enter play for another two rounds (just to keep it interesting). You MAY, if you wish, hold him back as long as you like (or never bring him in at all). You may NOT bring him in earlier than two rounds from the first round, however.
This is Round 0, not Round 1. Round 1 occurs once I have you guy's orders in. Which, by the way, you should do now!
Here are your starting positions. Ready... GO!
(click for better quality image)
P.S. I just PM'd you guys your units stats, I very nearly forgot those. PM me if you have any questions on the special rules or on your units.