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Posted: Wed Mar 17, 2010 7:58 pm
by ahp77
To play:
6.) Come up with a (hopefully) original army concept.
7.) Figure out how to sprite it.
8.) Make some of the units (just one is fine to start, we'll find plenty to bug you about). This is the point at which you make an account and make a thread in the Armies section of the forums.
9.) Take suggestions that will inevitably show up (unless someone hijacks it on the first post, see triangle army), and continue working on the rest in the process. (You may start matches now.)
10.) An army is NEVER Finished, unless you're Cowininatub. (Note: you can still make multiple armies, no one can stop you.)

Armies may evolve over time. No, they WILL.
11.)After a great while, you'll end up with something like this.

Posted: Thu Mar 18, 2010 2:33 pm
by RagnarokRose
Steps 1-9 complete.

Image

I'm working on it. Suggestions? Should I use the lined or non-outlined units?

Posted: Thu Mar 18, 2010 3:01 pm
by aoffan23
Ah I saw this army on the PW forum, and I agree with the people there. Go with the non-outlined ones, the outlines take up a pixel, and it makes them look too skinny.

Also put some muzzle flash or something on that firing gun. as said on PW the blast looks backwards. :P

But other than that, it's a really good start. Keep it up! :)

Posted: Thu Mar 18, 2010 8:23 pm
by james+burgundy
Wait I have a question, so these guys in the reddish brown ships like to run over people? I mean thats what manslaughter is right? If so then COOL! Just how do the run people over in well.. SPACE ?

Posted: Thu Mar 18, 2010 8:36 pm
by RagnarokRose
Ok, that works.

Also- HOVERTANK!

Image

I spent a bit of time figuring out a twist for these guys, and figured that they could control gravity. Gives me an excuse to make gravity guns.