An RPG Case Study

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Olothontor
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An RPG Case Study

Post by Olothontor » Mon Aug 16, 2010 5:50 pm

I've been working, messing around with contrast, and attempting to hone my spriting skills. I recently started a case study of the old PSX/PS2 game Alundra, and my very first attempt after my research was a simple RPG-style jelly.

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From left to right: Basic movement, basic attack, death, and idle.

I'll be posting any further work on this thread.

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UPDATE: Fixed the death animation up a bit, added an idle animation (yeah, it's supposed to look kinda like it's breathing), and posted the spritesheet so far for an easier analysis of the parts for those interested in seeing.
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Post by 'Mano » Mon Aug 16, 2010 8:50 pm

Brilliant.... =D
...?

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Post by Olothontor » Mon Aug 16, 2010 8:57 pm

Thanks ::thumbs up::

Minor update: added a knockback animation, complete with sloshing back forward.

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Post by solvess » Mon Aug 16, 2010 9:02 pm

cool try making some kind of humanoid.
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Post by Olothontor » Mon Aug 16, 2010 9:16 pm

solvess wrote:cool try making some kind of humanoid.
Now now, be patient. I'm getting there. I'll finish up the case study of the cute little Jelly and then move onto something... else. Not sure precisely what yet. Probably a Troll or somesuch.
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Post by BFenix » Mon Aug 16, 2010 9:50 pm

Nice looking ooze you got there!
Are you planning on making some animated RPG or just studying fantastic creature pixelization? Either way, good so far!

One question though, you animated that gelly by making a GIF right?
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Post by naussica » Mon Aug 16, 2010 9:52 pm

I like it. Simple, but nicely done.

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Post by Olothontor » Mon Aug 16, 2010 10:07 pm

Actually, both. The study is in turn for a game I'm working on with a few gentlemen in England/Finland.
BFenix wrote:One question though, you animated that gelly by making a GIF right?
That is indeed a gif. File.

Also, thanks for the kind words, naussica.
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Post by Ross_Varn » Mon Aug 16, 2010 11:13 pm

Looking excellent, Oloth. The animation is great. Idle looks slightly strange though...

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Post by Olothontor » Mon Aug 16, 2010 11:23 pm

Ross_Varn wrote:Looking excellent, Oloth. The animation is great. Idle looks slightly strange though...
Strange in what way? I'd like to fix it (keep in mind it is supposed to look like it's "breathing", though).
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Post by Ross_Varn » Mon Aug 16, 2010 11:41 pm

I'm not sure. It seems to be moving far too fast to be at rest. I would compare the movement to be more of a "firing projectile" stance, to be honest.

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Post by Olothontor » Tue Aug 17, 2010 11:51 am

Alright, well, while I figure that out....


It's

a

TROLL!


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A large fissure of a mouth where a head and neck should be, and tentacles for feeding things into said maw. To make up for the lack of eyesight, it "sees" much in the same way a bat does; through echolocation.

I wanted to make a unique troll, not just your standard stuff. Enjoy, more is on the way.
Last edited by Olothontor on Tue Aug 17, 2010 11:56 am, edited 1 time in total.
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Post by BFenix » Tue Aug 17, 2010 1:18 pm

I like unique, way better then generic 8)
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Post by Warhead » Tue Aug 17, 2010 1:31 pm

Silverdream wrote:I think you should slow down the idle animation.
Yup, I agree. It does look a bit too pulsating-ey
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Post by Olothontor » Tue Aug 17, 2010 1:40 pm

Alrighty, I'll see if I can add a few frames here and there.

Playing with the featureless feet, because they bothered me.

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