Olothontor wrote:It's going to be a rogue-like, something along the lines of IVAN or the graphical Nethack tilesets, with some bits of Dwarf Fortress thrown in for kicks. Basically a mishmash of some of our favorite things, combined with some original craziness of our own.
HLBeta wrote:The basic goal here is to make a fairly generic rogue-like with a more concrete sense of character legacy than most games in the genre have. This would be done through the Town of Dungeonsville itself, which would grow over time with the player's victories and remain consistent between character deaths. The exact complexity and nature of the town mechanics are still being debated but should at least provide scalar and consistently generating shops and possibly much more depending on coding team time and proficiency.
Fulizer wrote:Looks Like Win, the town things sounds like good fun and could create some severe (in a good way) atmposphere. Try using a random NPC generator and giving everything Permadeath (if appliccable)
Olothontor wrote:Second update!
Pretty minor. Worked out a new template for the characters with the help of HLBeta, and began working/porting weapons from Sin. So far they look... displeasing. Not sure what went wrong.
Adding to the OP now.
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