Re: RM's WH40K Paintlog
Posted: Sun Jul 29, 2012 8:00 pm
*t-t-t-triple post-post-post*
Had two more games today, both involving Necrons.
First game was 1000 points, with me having the same list as last time, except plus 1 space marine captain (to even things out, plus he didn't really do anything) versus 500 points of one friend's necrons and another 500 points of my other friend's necrons.
There were three objectives, and both sides only had two troop choices. The necrons captured two objectives early in the game, but the magic* (* read: insanity) of the guard shooting phase managed to rip them off those objectives, even with regeneration. One chimera with a guardsmen squad in it grabbed an objective that was off to the side by turn 2, and really was left alone for the rest of the game, because my opponents wanted to focus on the other two, one of which was in the center, and the other in cover. The game ended when I wiped out both of the necrons' troop choices, thus making them incapable of taking objectives. My opponents' biggest mistakes were both of them thinking they'd be the "heavy hitter" and the other guy being the "objective grabber". Both of them took very elite and hero heavy forces, making theirs a very small army, compared to my mechanized guard. The MVP for me in this game was my Russ, which eliminated 6 warriors camping out on an objective with one shot.
The second game was 900 points, (with me using the same old list), versus one friend's Orks, versus the other friend's necrons.
In this game, my buddy with the necrons used a Forge World tomb stalker. That was quite the points sink, making it so he couldn't take his C'tan shard or his doomsday ark. Needless to say, the necrons were quite screwed against fully mechanized guard and a massive horde of greenskins. The Orks sent a battlewagon full of nobz and a warboss against the necron's thin lines, and managed to take out quite a few, but regeneration saved many. A quick blast from the Russ' battle cannon wiped out necron and ork alike, really taking a toll on the ork player's offensive power, and further screwing over the necron player. The rest of my turns were dedicated to using multi-lasers on chimeras to take pot shots at the necrons, and using my Russ to wipe out orks. The orks eventually called a WAAAAGH, allowing them to charge at the necrons, wiping out the scarabs that had exploded the battlewagon a turn earlier. I then hit the massive mob of boyz with a battle cannon shot, taking out a good amount of them. Eventually, the fabled tomb stalker came on the board, and failed to do much before getting multi-laser'd to death. Another victory for the guard.
TL;DR : I won two games in a row. Tanks are awesome.
Also, I'll probably get pictures of my updated guardsmen up tomorrow.
Had two more games today, both involving Necrons.
First game was 1000 points, with me having the same list as last time, except plus 1 space marine captain (to even things out, plus he didn't really do anything) versus 500 points of one friend's necrons and another 500 points of my other friend's necrons.
There were three objectives, and both sides only had two troop choices. The necrons captured two objectives early in the game, but the magic* (* read: insanity) of the guard shooting phase managed to rip them off those objectives, even with regeneration. One chimera with a guardsmen squad in it grabbed an objective that was off to the side by turn 2, and really was left alone for the rest of the game, because my opponents wanted to focus on the other two, one of which was in the center, and the other in cover. The game ended when I wiped out both of the necrons' troop choices, thus making them incapable of taking objectives. My opponents' biggest mistakes were both of them thinking they'd be the "heavy hitter" and the other guy being the "objective grabber". Both of them took very elite and hero heavy forces, making theirs a very small army, compared to my mechanized guard. The MVP for me in this game was my Russ, which eliminated 6 warriors camping out on an objective with one shot.
The second game was 900 points, (with me using the same old list), versus one friend's Orks, versus the other friend's necrons.
In this game, my buddy with the necrons used a Forge World tomb stalker. That was quite the points sink, making it so he couldn't take his C'tan shard or his doomsday ark. Needless to say, the necrons were quite screwed against fully mechanized guard and a massive horde of greenskins. The Orks sent a battlewagon full of nobz and a warboss against the necron's thin lines, and managed to take out quite a few, but regeneration saved many. A quick blast from the Russ' battle cannon wiped out necron and ork alike, really taking a toll on the ork player's offensive power, and further screwing over the necron player. The rest of my turns were dedicated to using multi-lasers on chimeras to take pot shots at the necrons, and using my Russ to wipe out orks. The orks eventually called a WAAAAGH, allowing them to charge at the necrons, wiping out the scarabs that had exploded the battlewagon a turn earlier. I then hit the massive mob of boyz with a battle cannon shot, taking out a good amount of them. Eventually, the fabled tomb stalker came on the board, and failed to do much before getting multi-laser'd to death. Another victory for the guard.
TL;DR : I won two games in a row. Tanks are awesome.
Also, I'll probably get pictures of my updated guardsmen up tomorrow.