Star wars Battlefront supplement
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Star wars Battlefront supplement
One of my favourite starwars games is something you may have heard of called Battlefront 2. so i decided to make a Brik Wars scenario thing-a-ma-bob. so here it is. There are ten mini-figs on each team. and there are 5-6 Command posts scattered throughout the field, and
(you might find this a little unfair) when killed, a mini-fig can re-spon at any command post you want him to. the goal is to capture all C.P.s(command posts) on the field. to capture a C.P., a mini-fig must enter within 2 inches of the C.P., and wait there all of his next turn.
So, what do you think? if you'd like to change or add anything, I'd be happy to help.
(you might find this a little unfair) when killed, a mini-fig can re-spon at any command post you want him to. the goal is to capture all C.P.s(command posts) on the field. to capture a C.P., a mini-fig must enter within 2 inches of the C.P., and wait there all of his next turn.
So, what do you think? if you'd like to change or add anything, I'd be happy to help.
- samuelzz10
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Re: Star wars Battlefront supplement
My friend and I play it all the time. anyways, all Units should only be able to respawn 20 times. when you capture all the cps OR kill all the enimes you should win.LocoJoe wrote:One of my favourite starwars games is something you may have heard of called Battlefront 2. so I decided to make a Brik Wars scenario thing-a-ma-bob. so here it is. There are ten mini-figs on each team. and there are 5-6 Command posts scattered throughout the field, and
(you might find this a little unfair) when killed, a mini-fig can re-spon at any command post you want him to. the goal is to capture all C.P.s(command posts) on the field. to capture a C.P., a mini-fig must enter within 2 inches of the C.P., and wait there all of his next turn.
So, what do you think? if you'd like to change or add anything, I'd be happy to help.
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- RagnarokRose
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It will be hard to keep track of exactly how many times a unit has respawned. And if they can respawn at any command post, then it will be next to impossible to take a command post from the enemy.
An alternative would be to have a single spawn point which cannot be taken by the enemy, where all your guys respawn.
An alternative would be to have a single spawn point which cannot be taken by the enemy, where all your guys respawn.
- RagnarokRose
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Why not a number value for re-spawn, call it the spawn pool. This depletes for each re-spawn and each unit has it's own value attributed to it, so say a generic unit would be cheaper to re-spawn than a heavy. Once your Spawn Pool has dried up then no more re-spawning. This means you can still keep the re-spawn at any point idea too. Sites should be allowed to be captured so that you can also choke an opponents re-spawn options, provides another way to win and gets everyone off their marks from the start so less turtling. It's also more like the game, which I was a grand master of.
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Ross_Varn wrote:I wish I had Live. I would find you all and have a brutal death-match royal on Endor.
...why do I daydream about this stuff...
Also, have you guys heard of Battlefront III? Not the sucky PsP releases, the real thing.
As far as I am aware, just like what has happened with the release of Lord of The Rings: Conquest, Pandemic Studios has been taken over by EA. Any new games will be mindfucked by this company. The only footage of Battlefront III is a camcorder video at a convention. If it ever will be released, it will be EA'd.
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Re: Star wars Battlefront supplement
Thats a good point. but I think 20 times is a little much, so maybe 15?...My friend and I play it all the time. anyways, all Units should only be able to respawn 20 times. when you capture all the cps OR kill all the enimes you should win.
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