Immortal Empire: Imperial Army, Vehicles, Weapons'n'17Update
Moderators: Zahru II, Bragallot, RedRover, Natalya
Immortal Empire: Imperial Army, Vehicles, Weapons'n'17Update
MAGOG STRIKE FIGHTER
http://www.brikwars.com/forums/viewtopi ... ight=magog
BLACKSTAR FIGHTER BOMBER
http://www.brikwars.com/forums/viewtopi ... highlight=
DEATH RACE
http://www.brikwars.com/forums/viewtopi ... highlight=
The T.a.r.r.e.n MkI
http://www.brikwars.com/forums/viewtopi ... 321#183321
Imperial Army (There are many different Imperial regiments in the Immortal Armies that fall into this category. Many were first founded or cloned from DSM but over the centuries some have gone on to distinguish themselves further and become specialist units. The following link refers to 7th Cavalry Armour Recon Mechanized Infantry, as seen in Lego Wasteland)
http://www.brikwars.com/forums/viewtopi ... =20&t=6244
+++ THE TERRORKHAN ASSAULT REGIMENT +++
Move: 10" (4" without Jetpack)
Skill: 1D6+2
Armour: 7
Special: Classified
The Terrorkhan are fearless Elite shook troops used by the Immortals in the opening stages of invasion. Wearing Heavy Armour that encompasses a jetpack these troops can be dropped without the need for an assault shuttle to land. They can arrive with a large arsenal of dropped equipment that allows them to quickly seize an objective before they dig in and defend it from the enemy until reinforcements arrive.
Once a foothold is established the Terrorkhan are more than capable troops in support of a breakout and will count towards some of the heaviest mortal troops available.
Armed with various weapons from the Immortal Armouries they do however favour the Blast Rifle with under-barrel Grenade Launcher...
...and the Burst Flechette SMG. Typically each trooper has one Flechette Grenade and a Electro Sword Bayonet.
SUPPORT WEAPONS
+++ THE HEADHUNTER RECON/RAIDER +++
One of the few vehicles favoured by the Terrorkhan is the Headhunter Recon Walker, as seen in a previous thread. It has proven light enough to be easily delivered by dropship in a planetary invasion and it's speed and firepower have proven their worth in countless battles.
Armed with a small Gatling Canon for flushing out light infantry, a heavy plasma canon for hard armour targets at short range and a very large 20mm Battle Rifle with a centreline railgun for sniping and an under-barrel Grenade Launcher plus four barrage missiles for counter artillery or anti infantry work this unit packs a punch.
There are small rockets on the rear of the legs to allow it to make impressive jumps across rough terrain or to provide a burst of speed along clear terrain.
While able to withstand most small arms fire this machine is still considered a light unit and would be unable to hold up against heavier weaponry for any length of time which means this machine is mostly utilised in the role of a recon/raider.
+++ AWESOME QUAD MINI-GUN SUPPORT PLATFORM +++
As seen on the Dial'O'Death thread. The Terrorkhan utilise this weapon for defence against massed infantry attacks or anti-missile/flyer point defence. The Repulsorlift travois allows the weapon to be moved across rough terrain fairly easily but it must be clamped in place before firing.
+++ TSUNAMI ANTI-ARMOUR SUPPORT PLATFORM +++
This humongous Rail Cannon may not be able to take out a battleship but they'll certainly hear you knocking when you call. The depleted plutonium saboted ammo core is more than enough to ruin any land based heavy mecha or tanks day. It has a fair rate of fire allowing for seemingly continuous fire in the event of a Blitzkrieg armoured charge. Again, the Repulsorlift travois allows the weapon to be moved across rough terrain fairly easily but it must be clamped in place before firing.
Note: Both these weapons can also be hull mounted on various Immortal vehicles.
http://www.brikwars.com/forums/viewtopi ... ight=magog
BLACKSTAR FIGHTER BOMBER
http://www.brikwars.com/forums/viewtopi ... highlight=
DEATH RACE
http://www.brikwars.com/forums/viewtopi ... highlight=
The T.a.r.r.e.n MkI
http://www.brikwars.com/forums/viewtopi ... 321#183321
Imperial Army (There are many different Imperial regiments in the Immortal Armies that fall into this category. Many were first founded or cloned from DSM but over the centuries some have gone on to distinguish themselves further and become specialist units. The following link refers to 7th Cavalry Armour Recon Mechanized Infantry, as seen in Lego Wasteland)
http://www.brikwars.com/forums/viewtopi ... =20&t=6244
+++ THE TERRORKHAN ASSAULT REGIMENT +++
Move: 10" (4" without Jetpack)
Skill: 1D6+2
Armour: 7
Special: Classified
The Terrorkhan are fearless Elite shook troops used by the Immortals in the opening stages of invasion. Wearing Heavy Armour that encompasses a jetpack these troops can be dropped without the need for an assault shuttle to land. They can arrive with a large arsenal of dropped equipment that allows them to quickly seize an objective before they dig in and defend it from the enemy until reinforcements arrive.
Once a foothold is established the Terrorkhan are more than capable troops in support of a breakout and will count towards some of the heaviest mortal troops available.
Armed with various weapons from the Immortal Armouries they do however favour the Blast Rifle with under-barrel Grenade Launcher...
...and the Burst Flechette SMG. Typically each trooper has one Flechette Grenade and a Electro Sword Bayonet.
SUPPORT WEAPONS
+++ THE HEADHUNTER RECON/RAIDER +++
One of the few vehicles favoured by the Terrorkhan is the Headhunter Recon Walker, as seen in a previous thread. It has proven light enough to be easily delivered by dropship in a planetary invasion and it's speed and firepower have proven their worth in countless battles.
Armed with a small Gatling Canon for flushing out light infantry, a heavy plasma canon for hard armour targets at short range and a very large 20mm Battle Rifle with a centreline railgun for sniping and an under-barrel Grenade Launcher plus four barrage missiles for counter artillery or anti infantry work this unit packs a punch.
There are small rockets on the rear of the legs to allow it to make impressive jumps across rough terrain or to provide a burst of speed along clear terrain.
While able to withstand most small arms fire this machine is still considered a light unit and would be unable to hold up against heavier weaponry for any length of time which means this machine is mostly utilised in the role of a recon/raider.
+++ AWESOME QUAD MINI-GUN SUPPORT PLATFORM +++
As seen on the Dial'O'Death thread. The Terrorkhan utilise this weapon for defence against massed infantry attacks or anti-missile/flyer point defence. The Repulsorlift travois allows the weapon to be moved across rough terrain fairly easily but it must be clamped in place before firing.
+++ TSUNAMI ANTI-ARMOUR SUPPORT PLATFORM +++
This humongous Rail Cannon may not be able to take out a battleship but they'll certainly hear you knocking when you call. The depleted plutonium saboted ammo core is more than enough to ruin any land based heavy mecha or tanks day. It has a fair rate of fire allowing for seemingly continuous fire in the event of a Blitzkrieg armoured charge. Again, the Repulsorlift travois allows the weapon to be moved across rough terrain fairly easily but it must be clamped in place before firing.
Note: Both these weapons can also be hull mounted on various Immortal vehicles.
Last edited by Warhead on Wed Apr 11, 2012 3:20 am, edited 7 times in total.
- The Shadowscythe
- Touch my cloud song and I will fuck you up
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These wouldn't happen to have anything to do with that recent conversation we've been having, would they Mr Head?
I love the added missile launcher on the walker, it completes the look of it IMO - and the tsunami just looks sexy, damn sexy . . .
I love the added missile launcher on the walker, it completes the look of it IMO - and the tsunami just looks sexy, damn sexy . . .
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I WARNED YOU, DIDN'T I WARN YOU?! BLAME RAYHAWK DAMNIT.
- masterMISICK
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I get the feeling this "Recent Conversation" is going to end up... epically. Two of the greatest factions on the forums are getting upgraded because of said conversation, so I'm guessing it has something to do with battles-
holy shit.
No, wait, I thought for a second that they might be planning to get together and fight in RL, but that can't be it. Can it? I guess we'll find out.
holy shit.
No, wait, I thought for a second that they might be planning to get together and fight in RL, but that can't be it. Can it? I guess we'll find out.
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These look suspiciously like immortal-equipped Vol mercenaries...
kinda like the Varangians.
also, I'm bringing out a prototype heavy bolter soon. I mention it because these guys look a lot like my new Vol anti-armor squad, which will be using them.
Excellent work BTW. Also I agree with the Scythe, damn sexy...
kinda like the Varangians.
also, I'm bringing out a prototype heavy bolter soon. I mention it because these guys look a lot like my new Vol anti-armor squad, which will be using them.
Excellent work BTW. Also I agree with the Scythe, damn sexy...
"If someone ever tries to kill you, you try to kill them right back." -Malcolm Reynolds
huge guns are awesome!
hmm I was wondering about the mecha you've got there and was wondering, How in the WORLD do you fit so many guns on it without exceeding the size to weapon ratio?!?!?!
Or did you just fudge the rules and put as many as you could on there?
edit: hm I really need to change my avatar...
hmm I was wondering about the mecha you've got there and was wondering, How in the WORLD do you fit so many guns on it without exceeding the size to weapon ratio?!?!?!
Or did you just fudge the rules and put as many as you could on there?
edit: hm I really need to change my avatar...
Last edited by mm233 on Fri May 21, 2010 4:17 pm, edited 1 time in total.
Thanks guys, hopefully there is much more to come. I'll be putting up my old stuff first, ok, I know some of them may have already been posted but I want to keep it all together here. It might help me Wiki-ise it later.
The short answer is of course Fudge. Out of interest what would the Headhunter cost in CP as is? I'm aware that all the stuff here would be costlier than normal troops so I'd make an effort to have a far smaller force than my opponent UNLESS they also had a similar force or I felt they had a unit that made up the difference closely enough.mm233 wrote: huge guns are awesome!
hmm I was wondering about the mecha you've got there and was wondering, How in the WORLD do you fit so many guns on it without exceeding the size to weapon ratio?!?!?!
Or did you just fudge the rules and put as many as you could on there?
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