Moderator: Tuefish
NatalyaAF wrote:Okay, so, we need a scenario...
Stipulations:
- Ground based combat
- More time is available than before
- I'd like to ally the Vol if possible
We also need to talk about the rules and stuff.
NatalyaAF wrote:Vehicles:
Last time y'all had some crazy mechanism of working out damage to vehicles and increasing their armour that tbh made no sense to me so can we just use vanilla vehicle stats? Like just have your basic structure level and size combined to formulate the strength?
NatalyaAF wrote:Weapons:
No giant bombs please they break the game. I'll try to remember to print out an ass of my gun stats, which can all be found on <a href="http://brikwars.wikispaces.com/">the wiki</a> for all to see. If you guys have custom weapon specs please post them online if you haven't done so already. (I Know Tuefish did put up a lot of his in stat card form.)
RoC77 wrote:Well there goes my OTC bomb (a bomb that goe's off in a high altitude, filled with activated OTC's falling from the sky) they rain unblockable pain from the sky, and since they are activated they continue cutting when they hit the ground until they get to the planet's core where it the OTC's invade the core and replicate until the core breaks open with billions & billions of OTC's! Oh, and killing all that reside on the planet....
samuelzz10 wrote:I'm not coming, But I have a scenario:
2 lone minifigs find a Slim-Jim (left behind by their human overlords) in the middle of the battle field. Both minifigs don't know about sharing, and burst out in a huge shouting contest thingamabob! The shouting attracted others, however...
OBJECTIVE: bring the Slim-Jim back to your base and keep it there for 5 turns. Minifigs holding it move only 1" at a time. Group effort is important!
Magic Soap wrote:samuelzz10 wrote:I'm not coming, But I have a scenario:
2 lone minifigs find a Slim-Jim (left behind by their human overlords) in the middle of the battle field. Both minifigs don't know about sharing, and burst out in a huge shouting contest thingamabob! The shouting attracted others, however...
OBJECTIVE: bring the Slim-Jim back to your base and keep it there for 5 turns. Minifigs holding it move only 1" at a time. Group effort is important!
I think their game is meant to be a bit more sophisticated than that.
Cpt. Zipps wrote:Magic Soap wrote:samuelzz10 wrote:I'm not coming, But I have a scenario:
2 lone minifigs find a Slim-Jim (left behind by their human overlords) in the middle of the battle field. Both minifigs don't know about sharing, and burst out in a huge shouting contest thingamabob! The shouting attracted others, however...
OBJECTIVE: bring the Slim-Jim back to your base and keep it there for 5 turns. Minifigs holding it move only 1" at a time. Group effort is important!
I think their game is meant to be a bit more sophisticated than that.
Thanks, I was trying to figure out how to say that in a polite way. You summed it up.
NatalyaAF wrote:Tuefish I'd like to see your Heavy Bolter stats.
For the Vol supplement I wrote:Heavy Bolter: cost: 5CP, shots: 1, UR: 4 range: 6”, damage: 2d6
Armour piercing. Cost: 2CP
The Vol heavy bolter is essentially a reverse-engineered
Assyrian heavy bolter, which has been adapted for an
anti-armor role. The bolter may ignore a layer of armor
or walls at the expense of 1d6 damage, taking a heavy toll
on personnel and equipment inside.
NatalyaAF wrote:
Anyway, I thought the Squad rules were declared as optional.
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