Vullcans and other minifig stats

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Are these guys okay?

yes
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33%
no
2
22%
don't give a flying rat
4
44%
 
Total votes : 9

Vullcans and other minifig stats

Postby ShapeShifter » Tue May 25, 2010 1:50 pm

Just some questions i had and stats for a minifig type i made. Anyways Q&A first what do you guys use for clone stats? and droids?
Vullcan
cost: i'm no good at figuring this out.
Skill: 1di8
armor: 6
Skills: Trigger happy
the vullcans havn't had much war and are very trigger happy allowing them to fire 3 shots with -2 acurracy instead of 1 shot or they can fire one shot
Quick refleces
the vullcans are very fast and always get a responce action
True Vullcan
Only true vullcans from the planet vullcana get this. In the case that they die on the end of the turn fase they get a revival roll in the case of a 5 or 6 they revive

specailized weapons and equipment
Telegernades
teleports the target to a random location on the field instead of damaging like a normal gernade
laser helm
has a built in laser with the following stats
ur: 3
damage: 1di8+2
effects: none
Questions? (backstory changes ect) comments?
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Postby Sloopofwar » Tue May 25, 2010 1:54 pm

Telegrenades should instead transport them to where the grenade lands. You could chuck one over a wall and bang...you would be on the other side. Or you could throw them into vehicles or buildings that minifigs couldn't usually fit through.
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Postby ShapeShifter » Tue May 25, 2010 2:11 pm

Sloopofwar wrote:Telegrenades should instead transport them to where the grenade lands. You could chuck one over a wall and bang...you would be on the other side. Or you could throw them into vehicles or buildings that minifigs couldn't usually fit through.


the point is to take over a vehicle without damaging it (as you must penitrate the minifigs armor to teleport it) and cause them to die from falling from 1000ft or ending up in a wall and other funny stuff. Good idea for a portable teleporter though....
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Postby Magic Soap » Tue May 25, 2010 2:13 pm

Sloopofwar wrote:Telegrenades should instead transport them to where the grenade lands. You could chuck one over a wall and bang...you would be on the other side. Or you could throw them into vehicles or buildings that minifigs couldn't usually fit through.


Reminds me of the longbow grenades from borderlands.
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Postby ShapeShifter » Wed May 26, 2010 4:50 pm

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Postby Tarren » Fri Jun 18, 2010 12:13 am

:omnom:
Silverdream wrote:As you can see the majority of sex workers in BC are not only children, but aboriginal children. It's mostly because we treat them like shit.
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