Mecha Battle Royale
Moderators: warman45, Rev. Sylvanus
- Moronstudios
- Mega Blok
- Posts: 1315
- Joined: Sat Dec 08, 2007 12:50 pm
- Location: Vancouver Island
- Contact:
Your webcomic is great and nicely done humor to.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
- EvilTobbacconist
- Hero
- Posts: 61
- Joined: Sat Dec 08, 2007 11:50 pm
- Location: Australia
- IVhorseman
- If she don't want the brick, she won't get the dick

- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
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you know, you're onto something here. the Itano thing, not the hijacking (hijacking that simple makes the advantage of vehicular combat almost down to none. it's probably best if this is limited to only certain game types or to specific minifig classes and heroes). I remember i had a walking mech that's entire method of attack was to fire 12 missiles at a time at targets. however, the one time i actually attempted to do this, only two missiles hit the target i was aiming at, and the other 10 missed. that is unnacceptable. this rule however would increase the hit-ratio while being both easy to calculate AND distructive as hellCarda wrote:I guess realistically you could expand the Hijacking rule to include other vehicles as well, since the language is vague enough.
I'm still rather proud of the Itano Circus rule, personally; it's a very good way to have massive dice rolls and obscene amounts of damage all at once. It could probably be adjusted to apply to anything capable of launching tons of missiles at once. If I did that, I'd probably need to add in stipulations regarding size differences; say, you can't target anything that's 3 or more size categories smaller than you, or something like that.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.