AT-AT Rules
Moderators: Pwnerade, IVhorseman
- 501stCadians
- Galidor
- Posts: 1068
- Joined: Fri Feb 15, 2008 3:35 pm
- Location: Kingston, Ontario, Canada
- Contact:
AT-AT Rules
Yeah, i need them.Going to get one soon,and i want specail rules for it. I was thinking:
Imtimadation.Gaint walker.Makes you wet yourself.
Charge wepons.You know,for more chaos and destruction!Bwuhahah!
Trip!Trip as in you know,when they trip them.
I know,but i need to refine them. They arnt all that great.
Imtimadation.Gaint walker.Makes you wet yourself.
Charge wepons.You know,for more chaos and destruction!Bwuhahah!
Trip!Trip as in you know,when they trip them.
I know,but i need to refine them. They arnt all that great.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
specialty: AT-AT armor - the AT-AT is completely impervious to taking structural damage from weapons below size four. instead, it can only take component damage.
^ this inspires enemy players to *improvise* something to do with speeders and tow cables. also, i'd tell you to make the armor 4d10.
Specialty: AT-AT speed - the AT-AT is a lumbering behemoth, and thus can only turn up to 45 degrees per turn.
^ this inspires enemy players to *improvise* something to do with speeders and tow cables. also, i'd tell you to make the armor 4d10.
Specialty: AT-AT speed - the AT-AT is a lumbering behemoth, and thus can only turn up to 45 degrees per turn.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
Just shoot out a leg. It's easier and doesn't require massive amounts of firepower.Thyclaine wrote:Could a minifig go inside and plant an exlplosive?
That seemed to destroy it fairly easily in the movie, could it be done in BrikWars?
I have so many ideas about how one could be taken down, if the armor is 4d10.
- pesgores
- The Dear Leader
- Posts: 2886
- Joined: Wed Feb 06, 2008 5:47 am
- Location: Looking for baseplates
What the heck, you can't be that lazy.IVhorseman wrote:specialty: AT-AT armor - the AT-AT is completely impervious to taking structural damage from weapons below size four. instead, it can only take component damage.
^ this inspires enemy players to *improvise* something to do with speeders and tow cables. also, i'd tell you to make the armor 4d10.
Specialty: AT-AT speed - the AT-AT is a lumbering behemoth, and thus can only turn up to 45 degrees per turn.
If you are using a Snowspeeder with a tow cable, to fire the cable:
UR:5
RANGE: 6"
If you hit one leg of the AT-AT, you need to make 2 turns around it. Then, the monster will fall, and cannot bet up on his own. Then, you can use every weapon you want normally without restrictions. Why, if you didn't do anything to "disrupt" any shields? Because you broke something inside.
Ok. Simple.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
My official post number 1000 was "The whole battle?"
- james+burgundy
- I tend to just pile the shit on myself
- Posts: 2933
- Joined: Sat Dec 29, 2007 8:34 pm
It can still shoot when it's on the ground if the head isn't hit, it effectively becomes a huge siege weapon.Atomsk wrote:Just shoot out a leg. It's easier and doesn't require massive amounts of firepower.Thyclaine wrote:Could a minifig go inside and plant an exlplosive?
That seemed to destroy it fairly easily in the movie, could it be done in BrikWars?
I have so many ideas about how one could be taken down, if the armor is 4d10.
My idea was combining rocket attacks on the neck, so the head falls off and everything is over with.
Time travel's been getting me down.
In Star Wars: Battlefront II, I believe the neck is the Critical Hit area on the AT-AT. I believe there is cannon evidance as well that indicates the neck is the most vulnerable place on the walker.Thyclaine wrote:It can still shoot when it's on the ground if the head isn't hit, it effectively becomes a huge siege weapon.Atomsk wrote:Just shoot out a leg. It's easier and doesn't require massive amounts of firepower.Thyclaine wrote:Could a minifig go inside and plant an exlplosive?
That seemed to destroy it fairly easily in the movie, could it be done in BrikWars?
I have so many ideas about how one could be taken down, if the armor is 4d10.
My idea was combining rocket attacks on the neck, so the head falls off and everything is over with.
- IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
someone mentions it in empire strikes back.Atomsk wrote:I believe there is cannon evidance as well that indicates the neck is the most vulnerable place on the walker.
as for explosives inside, remember how components of brikwars vehicles are treated in brikwars! the 4d10 applies to attacking the whole damn vehicle with sporadic laser fire, hoping to blunt force it into submission. doing damage to less armored areas (usually things like doors and under-chassis/interior armor) will be considered one structure level lower than the rest of the vehicle. damaging something SUPER critical (all joints, computer parts, weapon mounts etc.) are considered two structure levels below.
in this case, hitting an AT-AT directly in the leg (not on a joint), or cutting open bottom armor would be dealt with at 3d10 armor. once inside, engines and cockpit parts would have only 2d10 armor, as would all the AT-AT's joints, including knees and neck.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Silent-sigfig
- can you feel me?
- Posts: 2558
- Joined: Fri Mar 14, 2008 5:20 pm
- Location: Number one in USA
But it can only shoot in one direction. Then you could just move everything out of the way and... Well, it'll be safe.Thyclaine wrote:It can still shoot when it's on the ground if the head isn't hit, it effectively becomes a huge siege weapon.
My idea was combining rocket attacks on the neck, so the head falls off and everything is over with.
On the other hand, I have an idea. If an AT-AT fall over, it automaticly spawns X troops.
BFenix wrote:Coolest 1000th post everSilent-sigfig wrote:
- Silent-sigfig
- can you feel me?
- Posts: 2558
- Joined: Fri Mar 14, 2008 5:20 pm
- Location: Number one in USA