rule aditions!
Moderators: Pwnerade, IVhorseman
rule aditions!
I was looking at the 2005 rules because I was making rules for my AT-TE and I saw something weird it was at chapter seven weapons (7.3) right under explosives it said,
Weapon CP Cost Use Range Damage Notes
Rocket WS x2 WS x2 WS x6" (WS)d10 Exp - .
Witch was perfect for the hidden cannons in the AT-TE. Then I thought why haven't I seen this before? I looked at my print copy of the rules and it wasn't in there, then I thought awesome new rules! Mike must be adding new ones! tell me what you think of the new rules and and other rule changes you see.
Weapon CP Cost Use Range Damage Notes
Rocket WS x2 WS x2 WS x6" (WS)d10 Exp - .
Witch was perfect for the hidden cannons in the AT-TE. Then I thought why haven't I seen this before? I looked at my print copy of the rules and it wasn't in there, then I thought awesome new rules! Mike must be adding new ones! tell me what you think of the new rules and and other rule changes you see.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
With your less then helpful comment I have managed to make up a BrikWars scenario, were the figs must roll to see if they are infected by the new sickness, and roll again next turn to see if they die. now if you will excuse me I am going to start a Brikwars battle.Silverdream wrote:I saw this thing, where you have to roll a die for a minifig to use a weapon. I think it's called a fatality roll.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
- IVhorseman
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Yeah, instead of making up a whole new set of rules for 2010 or whatever, Mike's just been going through the book and making minor updates, seeing as it's on the internet and easily editable.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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No, he's making a 2010 verison aswell. He said so in the chat.IVhorseman wrote:Yeah, instead of making up a whole new set of rules for 2010 or whatever, Mike's just been going through the book and making minor updates, seeing as it's on the internet and easily editable.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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It's coming out in October 2007.solvess wrote:Yay! did he say when they would be out?501stCadians wrote:he's making a 2010 verison aswell. He said so in the chat.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
- IVhorseman
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The horse chapter was added a year or two ago, there's a thread on here that shows when it showed up. FUN FACT: If you actually follow the full implications of the chapter on Creations, you don't actually need the horse. Having a stat for "horse" just makes the game go a whole hell of a lot faster.Pwnerade wrote:I'm in the middle of a battle right now and noticed that the printed PDF my opponent brought is rather outdated. Not only does it not have the new weapon stats, there's no horse chapter. And I noticed this a few turns in.
You know, having a few pre-made templates for "car", "tank" and "plane" wouldn't be too bad an idea...
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
The PDF download of the rulebook was never updated. Check it out.IVhorseman wrote:The horse chapter was added a year or two ago, there's a thread on here that shows when it showed up. FUN FACT: If you actually follow the full implications of the chapter on Creations, you don't actually need the horse. Having a stat for "horse" just makes the game go a whole hell of a lot faster.Pwnerade wrote:I'm in the middle of a battle right now and noticed that the printed PDF my opponent brought is rather outdated. Not only does it not have the new weapon stats, there's no horse chapter. And I noticed this a few turns in.
You know, having a few pre-made templates for "car", "tank" and "plane" wouldn't be too bad an idea...
You don't need a template. You measure the size, decide on a reasonable structure level, decide how fast it goes, and what kind of weapons to put on it. Not that complicated. I give unarmored vehicles 1d10, lightly armored vehicles 2d10, and heavily armored tanks 3d10.
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I don't bother rereading.
If i forget something it just increases the amount of homebrew/fudge used.
If i forget something it just increases the amount of homebrew/fudge used.
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Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
- IVhorseman
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Right, which are also the same rules that govern Horses. I'm not even saying that a template should have a specified size or weapon list for each "class" of vehicle, but just a general idea for structure level, approximate movement speed, and base CP cost that can be scaled according to the size of the vehicle. For example, the "Car" template could read off that a "Car" is anything with wheels, and moves at 12" with an armor of 1d10, and costs size x (insert CP multiplier here) points. This also opens up the avenue for Armored Cars (+1d10 armor), Faster cars, and Guncars, which would all have associated CP values with them.Pwnerade wrote:You don't need a template. You measure the size, decide on a reasonable structure level, decide how fast it goes, and what kind of weapons to put on it. Not that complicated. I give unarmored vehicles 1d10, lightly armored vehicles 2d10, and heavily armored tanks 3d10.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.