Dial'O'Death - Weapons of Choice...
Moderators: Zahru II, Bragallot, RedRover, Natalya
- aoffan23
- You can nail me with your wood. ( ͡° ͜ʖ ͡°)
- Posts: 2702
- Joined: Sat Jan 23, 2010 7:41 pm
- Location: Ottawa
Ah, so I see you've discovered the chainsaw-and-revolver crossbow design. I discovered it a few years ago, but I haven't had it on anything that lasts long enough to post. My latest was a Sasquatch leading a group of goblin archers with one, it looks awesome.
However, it seems you've found a way to modernize the design, and I think it's safe to say that it's fucking badass.
The battle rifle it really nice too, but once again I don't personally approve of the clipping of the rifle sight. That's probably the most tempting piece to clip, since it limits a lot of stuff you can do with the rifle. I'm still holding strong on my purist builds though. /
However, it seems you've found a way to modernize the design, and I think it's safe to say that it's fucking badass.
The battle rifle it really nice too, but once again I don't personally approve of the clipping of the rifle sight. That's probably the most tempting piece to clip, since it limits a lot of stuff you can do with the rifle. I'm still holding strong on my purist builds though. /
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Tzan wrote:I agree with Warhead.Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
Update: New Storm 10Ga Shotgun Design.
http://www.brikwars.com/forums/viewtopi ... 417#107417
[/quote]
Range **12"** Use: 3, #Shots: 1-3, Special: Range and damage is ammo specific. The next turns selected Ammo must be loudly declared in an excitable voice and may be changed but #shots drops to one.
Shot: 2D6 (1" area effect) Damage below 6" 1D6 (2" area effect) Damage from 6+" to 12"
Slug: 2D6 Damage max of 6" range
Sabot AP: 1D6+3 Damage 12" range
Explosive Sabot 1D6 (2" area effect) 12" range
Incendiary: 2D6 1st turn, 1D6 2nd turn (2" area effect) 6" range. May only shoot one per turn or barrel overheats and gun explodes on 4+
Flechette: 1D6 damage 1D6/3 hits caused per #shots fired. Each hit always takes down armour saves by -1 accumulatively.
http://www.brikwars.com/forums/viewtopi ... 417#107417
[/quote]
Range **12"** Use: 3, #Shots: 1-3, Special: Range and damage is ammo specific. The next turns selected Ammo must be loudly declared in an excitable voice and may be changed but #shots drops to one.
Shot: 2D6 (1" area effect) Damage below 6" 1D6 (2" area effect) Damage from 6+" to 12"
Slug: 2D6 Damage max of 6" range
Sabot AP: 1D6+3 Damage 12" range
Explosive Sabot 1D6 (2" area effect) 12" range
Incendiary: 2D6 1st turn, 1D6 2nd turn (2" area effect) 6" range. May only shoot one per turn or barrel overheats and gun explodes on 4+
Flechette: 1D6 damage 1D6/3 hits caused per #shots fired. Each hit always takes down armour saves by -1 accumulatively.
Last edited by Warhead on Sat Jan 01, 2011 6:06 pm, edited 1 time in total.
New Sniper Rifles.
Light, striped down to allow normal mini-figs to use the Standard Long-Las Sniper Rifle is sold to many Star Nations in the Brikverse.
A more powerful and heavier version for pintle mounting or Mecha to use was also produced.
A huge sniper variant able to knock out Mecha or Light Armoured vehicles with a single well placed shot. This weapon has received only limited sales mostly due to it's bulk.
Not a laser this time the Cyborg Rail Cannon fires a depleted OT-ABS Core shaped round from this recoilless monster rifle. It has a slightly shorter barrel than the Heavy Sniper Long-Las but it packs a serious punch over a staggering range and is favoured by many Mecha Pilots while also being favoured by the Immortals as the new Sniper Rifle of choice.
Light, striped down to allow normal mini-figs to use the Standard Long-Las Sniper Rifle is sold to many Star Nations in the Brikverse.
A more powerful and heavier version for pintle mounting or Mecha to use was also produced.
A huge sniper variant able to knock out Mecha or Light Armoured vehicles with a single well placed shot. This weapon has received only limited sales mostly due to it's bulk.
Not a laser this time the Cyborg Rail Cannon fires a depleted OT-ABS Core shaped round from this recoilless monster rifle. It has a slightly shorter barrel than the Heavy Sniper Long-Las but it packs a serious punch over a staggering range and is favoured by many Mecha Pilots while also being favoured by the Immortals as the new Sniper Rifle of choice.
- Silent-sigfig
- can you feel me?
- Posts: 2558
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- Location: Number one in USA
- Cpt. Zipps
- Mega Blok
- Posts: 1339
- Joined: Fri Aug 15, 2008 11:01 am
- Location: Mangled, inside Audrey II
...hey, you could be right. Unintentional subliminal creativity.
Oh and by the way, sorry for any German Piltogg symbols on any of the Figs, I was a bit Piltogg when I was young, that and we cut out lots of emblems from the backs of mail order Guns'N'Ammo and Martial Arts magazines. It was more to do with making badass looking figs than any political view of which I had none at the time.
Oh and by the way, sorry for any German Piltogg symbols on any of the Figs, I was a bit Piltogg when I was young, that and we cut out lots of emblems from the backs of mail order Guns'N'Ammo and Martial Arts magazines. It was more to do with making badass looking figs than any political view of which I had none at the time.
- Cpt. Zipps
- Mega Blok
- Posts: 1339
- Joined: Fri Aug 15, 2008 11:01 am
- Location: Mangled, inside Audrey II
Thanks guys! I intend to make a complete and more updateable post showing off every Immortal Weapon, with stats, right up to the present. Sort of like a visit to an armoury or gun shop run by Gunner, the foremost Immortal weapons expert. With racks and racks of weapons in the background.
The front of the 3rd rifle is in two parts. The first part is my favorite modding part from here...
http://www.bricklink.com/search.asp?col ... emID=10567
The circle provides a reverse stud that I can't emphasise enough in how useful this is for everything. The remaining stud provides another useful 1x1 stud so doesn't go to waste. Always use the clippers pressed into the floor or the parts will ping off around the room.
The other part of the 3rd rifles front is an easy fix. Just take off the nozzle from the end of this hose. These are excellent for gun sights and making guns look sexy in general.
http://www.bricklink.com/search.asp?col ... temID=1611
The front part of the 4th rifle is a modded piece from this, I have a ton of extras that need to be used.
http://www.bricklink.com/search.asp?col ... temID=1318
I use clippers to take off the bar and claw just above the circles knuckle, make sure the cut is made from above the top of the part. Normally I take the squeezed excess off to leave the nozzle flush but it works as a sight for the rifle. Nothing goes to waste either. As the claw and bar can be used for other weapons.
The front of the 3rd rifle is in two parts. The first part is my favorite modding part from here...
http://www.bricklink.com/search.asp?col ... emID=10567
The circle provides a reverse stud that I can't emphasise enough in how useful this is for everything. The remaining stud provides another useful 1x1 stud so doesn't go to waste. Always use the clippers pressed into the floor or the parts will ping off around the room.
The other part of the 3rd rifles front is an easy fix. Just take off the nozzle from the end of this hose. These are excellent for gun sights and making guns look sexy in general.
http://www.bricklink.com/search.asp?col ... temID=1611
The front part of the 4th rifle is a modded piece from this, I have a ton of extras that need to be used.
http://www.bricklink.com/search.asp?col ... temID=1318
I use clippers to take off the bar and claw just above the circles knuckle, make sure the cut is made from above the top of the part. Normally I take the squeezed excess off to leave the nozzle flush but it works as a sight for the rifle. Nothing goes to waste either. As the claw and bar can be used for other weapons.
Re: Dial'O'Death - Weapons of Choice...
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Dial-O-Death: For all your mayhem needs.