Bad scoring
Moderators: Pwnerade, IVhorseman
- Almighty Benny
- Jaw-Jaw
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Then the minifig rolls the normal skill for it, which I'm totally ok with. Gunners will become the target of choice, so you'll want to protect them, and put armor playing around your guns and turrets.Almighty Benny wrote:but then what happens if the gunner is killed and an ordinary minifig jumps up to take his place?
Just like they do in real life.
- feuer_faust
- Cannon Fodder
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Idea again.
Gunner: (+4AP) This minifig rolls 2D6 for skill when using weapons mounted on creations. These dice have the potential to explode as normal.
They can still shoot infantry easily, being trained to handle large weapons, but as stated above picking them off is a viable tactic.
Gunner: (+4AP) This minifig rolls 2D6 for skill when using weapons mounted on creations. These dice have the potential to explode as normal.
They can still shoot infantry easily, being trained to handle large weapons, but as stated above picking them off is a viable tactic.
It's a secret to everybody.
IMO gunners should only get that extra d6 when targeting mounted weapons. This makes it almost impossible for them to miss with 1" guns, which is as it should be.
Also has anyone noticed that the rules for 1" guns make them far more stupid than Long Range Weapons? 1" guns only get a 6" range, and do less damage. If I were making a vehicle, I would make a battery of mounted AK-47s or something, to give it that extra range that I became accustomed to with Long Range Weapons and 2" Guns.
Also has anyone noticed that the rules for 1" guns make them far more stupid than Long Range Weapons? 1" guns only get a 6" range, and do less damage. If I were making a vehicle, I would make a battery of mounted AK-47s or something, to give it that extra range that I became accustomed to with Long Range Weapons and 2" Guns.
I like a general marksman specialty with a +1d6 to skill on ranged weapons (of any type). It would be a good analog to the kind of specialization you have with ninjas in close combat. These units could act as effective gunners, snipers, etc.
We've been playing with similar rules applied to our "sniper" units, and it has been behind quite a few translucent red plates spilled. Though we have also been playing with a range bonus.
We've been playing with similar rules applied to our "sniper" units, and it has been behind quite a few translucent red plates spilled. Though we have also been playing with a range bonus.
- IVhorseman
- If she don't want the brick, she won't get the dick
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they're also identical to short range weapons.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
I dunno it just seemed odd to me at first. I guess you could theoretically have a minifig carry around a 2" gun, but mounting Long Range weapons on a vehicle seems very kitbash to me.Rayhawk wrote:They also cost less. Long Range Weapon stats are vaguely halfway between a 1" and 2" gun.Atomsk wrote:Also has anyone noticed that the rules for 1" guns make them far more stupid than Long Range Weapons? 1" guns only get a 6" range, and do less damage.
- IVhorseman
- If she don't want the brick, she won't get the dick
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looks like i'm not the only one who's not too fond of the new rules on creation weapons >__>
PERSONAL RULES (only listing changes from the 2005 ruleset):
Gun
range: (size)*3+3
Use: (size)*2 (minimum 4)'
Launcher
Use: (size)*3
PERSONAL RULES (only listing changes from the 2005 ruleset):
Gun
range: (size)*3+3
Use: (size)*2 (minimum 4)'
Launcher
Use: (size)*3
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- pesgores
- The Dear Leader
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There is always discussion. And i just don't know what to do anyways. I never used it in BrikWars, because it's so stupidly huge (the UR).
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
My official post number 1000 was "The whole battle?"
I've been rewriting the weapons rules ever since the last big edit in this thread. Unfortunately because of other things it ties into, it requires the rewriting of sections of several other chapters, examples throughout the book, and finishing the Chapter H that I've been working on forever.
It's all almost done though; the last thing on the list for this edit is to reformat the old Charge rules into chapter 7.
It's all almost done though; the last thing on the list for this edit is to reformat the old Charge rules into chapter 7.