So, Warhead of Medivo felt the presence of the migthy Immortals, and reached out mentally, hoping to ally himself with them. However, the Immortals don't pick up just anybody: they sent a group of their agents to test the competence of Warhead's forces. Deadlock, Fink and Ghoul were the three chosen for this task: the three arrived on Medivo via a gigantic ritual, sacrificing a whole colony, since boarding Medivo with space shuttles is impossible. This mega-teleport altered the three's bodies as a side effect; however, they were ready to test how strong Warhead is.
Though all forces were recovering this time (events are after Tides of Darkness), there was a situation which could only be resolved in conflict:
A group of cultists were escorting some of Ezra's latest viral specimens, when they got ambushed and maimed by a party of orks. It is crucial for the undead to regain the cart's load; however the orks won't give it back, and even worse, Imperial intelligence found this event out and dispatched a strike team to retrieve it. Warhead sent his forces along with the three immortals. The war goes on like Bonn-o-Tron...
The field overview. The objective was simple for both sides: get the cart, and push/pull it to their respective markers. I played Imperial, friend of mine Zirrian was here, so he get to play with the undead. Two squads of orks were neutral; one of them was commandeered by me, the other by Zirrian. After 5 rounds, another pair of ork squads appear.
Forces deployed: 2 squads of melee, 1 squad of ranged, 2 priests, 2 characters (hero stats, 2hp, 1 spec ability), and a hero on both sides.
The undead: Deadlock the hero (badass dark mage cliché), Fink and Ghoul as characters (Fink's ability: He's behind you (on success he appear right behind a unit), Ghoul's ability: Cannibalize (can eat corpses to restore hp))
The Imperials: Sir Fabio the hero (super-charismatic cliché), Flynn and Irene as characters (Flynn's "ability' was that he could use his gun in cc, Irene's ability is weapon block).
Both moved to the forces on their respective sides.
Swordsmen and spec units attacked the orks. Fabio killed one, so did Irene, but lost 1 hp. A third one was shot down.
Deadlock fired a chaos blast into the orks, and killed 3.
Fink used his ability and crept behind an ork, both failed to do damage.
Ghoul moved in and fired: the damage wasn't enough.
The rest of the force moved on and killed another ork.
They attacked Fabio and Irene. Fabio wasn't harmed, Irene though got killed.
The other squad ganged on Fink who lost a hitpoint.
The team moved on, killing more orks.
The priests brought Irene back to life!
Fink was joined by Deadlock and Ghoul, and they slaughtered more orks.
The hordes advanced, the crossbowmen finished of the rest of the orks.
The greenskins prepared for an attack, but then Fabio used his undeniable personality and persuaded them to attack the undead instead.
They were easily convinced.
However, Fabio was a real weasel and while they get near to the cart, he ordered a crossbow volley on the orks. Sadly, just one died.
Deadlock casted fear on the swordsmen, who scattered in terror.
The axe-skeletons chose to sprint. They did it so successfully, that they ran right into the middle of the imperials.
The rest pressed on; the last two orks died from crossbow fire.
They are dead.
The swordsmen regrouped and took advantage on the exhausted bones.
With the crossbowmen's aid, 3 died.
Flynn blasted Fink's head off.
Irene moved in and attacked Deadlock. However he failed to harm the Immortal. Deadlock counterattacked and, well... the results are quite obvious.
The swordsmen took hold on the cart and began to push it slowly.
Deadlock began to chant unholy rhymes...
To enhance the effect he sacrificed the rest of the skeletal axemen.
The spell created an abomination from the ork corpses!
It's first prey was a cleric, who blocked the attack with his magik.
Skeletal swordsmen charged the swordsmen and killed some.
MOAR BOYZ ARRIVED!
They moved into the fray.
The infantry pulled and pushed the cart closer to their point.
The troops reorganised themselves, ranged units focusing on the abomination, sadly failing to do harm.
Deadlock killed a swordsman.
Ghoul shot another swordsman in the back.
The skeletons assaulted Flynn, who lost a hp.
The abomination made his move on Fabio, but the cleric bailed him out with a shield magik.
Fink (who got resurrected by a dark acolyte) got behind Flynn...
... and killed him off for good.
The rest moved on like Bonn-o-Tron.
Both advanced, nothing special.
The swordsmen pulled the cart even closer, while the crossbowmen moved back to get out of charging range.
Fabio promoted the two swordsmen nearest to the undead to be the center of attention: while they live, they're the only ones who can be attacked. Bastard.
They quickly obliterated the two.
The abomination snatched the cart. 'MINE!'
Then skeletons charged into the puzzled swordsmen.
Big damage roll.
Spearboys ganged on Ghoul, who lost 1 hp.
Berserkers got very close.
The swordsmen retaliate, killing 2 skeletons, while the crossbowmen took down an ork.
Fabio tried to chop the abomination's leg off, but failed.
Deadlock sacrificed 2 skeletons for a new spell.
He casts fear!
Orks flee in terror.
The abominaton moves the cart...
then pushes it to get it further.
Fink failed his sneaky action and he got behind... himself!
Deadlock hasn't moved, so he went towards the cart.
The spearboys got to their senses and attacked the abomination, who lost 2 hp.
The berserkers killed the front row of crossbowmen.
One crossbowmen got revived; he joined the rest and killed 3 berserkers.
Fabio and the swordsmen focused on the skeletal swordsmen.
They killed one and an acolyte too.
The abomination 'nommed an ork to regain 1 hp.
Ghoul took care of another spearboy.
Crossbow skeletons pushed the cart even further.
1 swordsmen got kill'd.
Spearorks chipped another hp off the abomination.
Berserkers nearly destroyed all crossbowmen.
Fabio, realising the fight is lost, heroically retreats.
The crossbow skeletons push the cart to their marker. UNDEAD VICTORY!
The immortals leave with the cart full of toxic stuff. Deadlock murmurs something...
They leave the abomination behind as a chew toy for the orks. Then Deadlock casts his last spell...
He implodes the abomination, killing all orks with it.
The immortals trio's leader Deadlock contacts his master via telepathy, awaiting his decisions. Ezra's happy that his latest discoveries haven't fallen into enemy hands. The Imperials hear a terrible story of an uneven fight by sir Fabio, and prepare for another war. Ork skirmishers found the remains of their boys, and they report to Kensai, who swears a grudge against both imperial and undead.
While Deadlock is in a trance and Fink guards him, Ghoul wonders... how the hell will they get off of this pathetic mudball at all?