I've been working, messing around with contrast, and attempting to hone my spriting skills. I recently started a case study of the old PSX/PS2 game Alundra, and my very first attempt after my research was a simple RPG-style jelly.
From left to right: Basic movement, basic attack, death, and idle.
I'll be posting any further work on this thread.
UPDATE: Fixed the death animation up a bit, added an idle animation (yeah, it's supposed to look kinda like it's breathing), and posted the spritesheet so far for an easier analysis of the parts for those interested in seeing.