2001 vehicle rules: Question
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- Theblackdog
- Pooplord
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2001 vehicle rules: Question
Question: in the 2001 rules, what limits the number of weapons that can be attached to a certain-sized platform?
- IVhorseman
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technically, nothing. BUT, each weapon had an associated weight to go along with it. if your creation's carrying capacity is maxed out (more weight than the engine can handle, see block displacement charts for amount of power), then it suffers movement penalties, until it effectively cannot move.
basically, it was stupid.
basically, it was stupid.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Theblackdog
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2001 vehicle rules: Question
yeah... thanks. I think I'll mix-and-match with the 2001 rules and say "twice as many inches of weapons as your vehicle's size".
- IVhorseman
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i honestly don't even worry about platform size restrictions. if a weapon fits on it, then dammit it will work!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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- Hero
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what are the current rules regarding armor thickness?
I had a thought to use actual wall thickness as the defining factor,
eg: if I had a van with "C" wall pieces [ for the bulk of it's structure,
this would be equivalent to an unarmored panel-van (High-powered bullets could rip right through it.). However, if I had a Post-apoc SUV made out of conventional brix, this would be equivalent to cannibalized tank armor (you would have to have special AP weaponry).
I had a thought to use actual wall thickness as the defining factor,
eg: if I had a van with "C" wall pieces [ for the bulk of it's structure,
this would be equivalent to an unarmored panel-van (High-powered bullets could rip right through it.). However, if I had a Post-apoc SUV made out of conventional brix, this would be equivalent to cannibalized tank armor (you would have to have special AP weaponry).
"If someone ever tries to kill you, you try to kill them right back." -Malcolm Reynolds
- feuer_faust
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I think there's a part that says "Unless you have a better idea, armor is XD10 where X is the size of the creation."
Failing that, you could just say so anyways. So a 2-inch minivan has 2D10 armor, and a 2-inch tnak is foritified, giving it 3D10 armor.
Or even do the following if you have more dice than sense:
Creation Armor (x=size of creation)
xd10-2 for [relatively] light armor (skin, fiberglass, etc)
xd10 for [relatively] medium armor (tanks, mecha, etc)
xd10+2 for [relatively] heavy armor (ramming vehicles, foritified walls, etc)
If you want, of course.
Failing that, you could just say so anyways. So a 2-inch minivan has 2D10 armor, and a 2-inch tnak is foritified, giving it 3D10 armor.
Or even do the following if you have more dice than sense:
Creation Armor (x=size of creation)
xd10-2 for [relatively] light armor (skin, fiberglass, etc)
xd10 for [relatively] medium armor (tanks, mecha, etc)
xd10+2 for [relatively] heavy armor (ramming vehicles, foritified walls, etc)
If you want, of course.
It's a secret to everybody.
- feuer_faust
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