Special creations: Chariots.

Rules questions, suggestions, and discussion

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*CRAZYHORSE*
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Special creations: Chariots.

Post by *CRAZYHORSE* » Sat Aug 28, 2010 9:22 am

Is the horse part of the chariot and are they one creature with a submissive half mind or is the chariot operated by the submissive half minded horse that gets orders from the rider?

this all sound a bit difficult, some help would be awesome.
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OneEye589
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Post by OneEye589 » Sat Aug 28, 2010 11:43 am

I would do the cost for a horse (or however many horses are pulling it), then make the actual chariot a creation with only an armor value. The chariot and horses move at the same speed as the horses.

This way, if the chariot is severed from the horses, they can still both exist on the playing field.

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Post by *CRAZYHORSE* » Sun Aug 29, 2010 11:25 am

Thanks but then still I think Chariot combat is a bit complicated.

6.Imagine a Chariot with a driver and a spearman next to him, now lets say the chariot charges at a minifig and the spearmanr attacks their target while driving past him.
Would you then add the MOM from the chariot to the spearmans attack or would his MOM just stay at 1D6?

7.And if the chariot is cought in CC then the horse would be able to take an angry inch if commanded by the driver, but the horse is stuck to the chariot so........

8. And if you chop of 1 out of 2 wheels from the chariot did you then destroy 1/2 or 1/3 of the propulsion system (does the horse count as part of the propulsion system) and are the wheels even propulsion systems, they don't propel?

I find this all a bit hard to fudge so what are your thoughts on this?
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Post by Gungnir » Sun Aug 29, 2010 12:15 pm

The chariot only gets a MOM bonus if the chariot itself is attacking. Since it's the minifig swinging the spear, he still only gets a 1d6 bonus.

The chariot can't be in CC, but the minifig driving it can. However, if the chariot is moving, the minifig is forced out of CC due to the chariot pulling him.

If you knock off one or both wheels, the chariot gets a movement penalty because of drag, depending on how many wheels were knocked off.

That work?

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Post by OneEye589 » Sun Aug 29, 2010 3:23 pm

It would be exactly like riding a horse and jousting. There's no difference.

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Post by *CRAZYHORSE* » Sun Aug 29, 2010 4:34 pm

So you are suggesting that it all depends on if he's strapped in or not? well that sound logic. then it is smarter for my spearman to just slash a target then charge because he would easily fall of as he is not strapped in.

This brings up another question may you only pair a two-handed (charging?) weapon with a shield if you are jousting, always when you are charging or when you are on a horse?
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Post by Gungnir » Sun Aug 29, 2010 4:51 pm

*CRAZYHORSE* wrote:So you are suggesting that it all depends on if he's strapped in or not? well that sound logic. then it is smarter for my spearman to just slash a target then charge because he would easily fall of as he is not strapped in.

This brings up another question may you only pair a two-handed (charging?) weapon with a shield if you are jousting, always when you are charging or when you are on a horse?
I'm pretty sure you can't pair shields with two-handed weapons. Or do you mean Heavy Weapons? I think you can pair a shield with a heavy weapon whenever.

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Post by Cpl. Halan » Sun Aug 29, 2010 5:01 pm

No,When you're mounted you can use a 2H weapon and a shield. It's in chapter H under Lances
Weapon Cost Use Range Damage Notes
Close Combat Weapons
Two-Handed Weapon (on foot) 4CP 4 CC 2d6 (+MOM) Two-Handed; -1" to Move
Two-Handed Weapon (Jousting) 4CP 4 CC 2d6 (+MOM) may be paired with Shield
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Post by *CRAZYHORSE* » Sun Aug 29, 2010 5:09 pm

Cpl. Halan wrote:No,When you're mounted you can use a 2H weapon and a shield. It's in chapter H under Lances
Weapon Cost Use Range Damage Notes
Close Combat Weapons
Two-Handed Weapon (on foot) 4CP 4 CC 2d6 (+MOM) Two-Handed; -1" to Move
Two-Handed Weapon (Jousting) 4CP 4 CC 2d6 (+MOM) may be paired with Shield
Yeah but it says when jousting not when mounted.
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Post by Keldoclock » Mon Aug 30, 2010 1:20 am

[color= brown]Fudge[/color] it- if he leaves the chariot he must drop something or a over-loaded minifig cannot move.
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Post by Gungnir » Mon Aug 30, 2010 1:08 pm

Cpl. Halan wrote:No,When you're mounted you can use a 2H weapon and a shield. It's in chapter H under Lances.
What book are you reading?

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Post by lrdofbricks » Mon Aug 30, 2010 1:52 pm

probably 2001 rules
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Post by Gungnir » Mon Aug 30, 2010 3:29 pm

Silverdream wrote:The 2005 rules.
I don't see a "Chapter H" in the 2005 rulebook.

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Post by Keldoclock » Mon Aug 30, 2010 6:07 pm

Chapter H is the horse page.
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Post by Gungnir » Tue Aug 31, 2010 7:51 am

You're all being very silly. Very silly indeed.

Under Two-Handed Weapons:
There is one important exception to the two-hands requirement: jousting. Although Two-Handed Weapons are too
heavy to swing with one hand, nothing stops a mounted minifig from tucking it one under one arm and riding full-tilt
at an opponent with it. A minifig riding a steed or vehicle only needs one hand to use a Two-Handed Weapon in a Charge attack (5.4: Charge!), as long as it has a pointy tip.

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