BW 2010 feedback
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BW 2010 feedback
A least a couple of you have gotten to take some sneak peeks at the upcoming rulebook, so I thought I'd start a thread for feedback and discussion. Anything you like, anything you don't like, typos, misdirected links, inconsistencies, messed up image alt text, whatever.
For those of you who haven't seen the new book yet, well... I guess that means I'm not interested in your opinion just yet. I'll loop all of the rest of you in soon enough.
I've just uploaded the first little bit of Book 2 up to Chapter 7, although you'll have to ignore the fact that Book 2 doesn't have a cover image yet. The most interesting part for most of you will be the new Mechanik card. All of the stuff everybody's really been waiting for starts in Chapter 8, but I know that once I release that one nobody will care about the first 7 anymore and I won't get any useful feedback. So you've got to wait... for now.
For those of you who haven't seen the new book yet, well... I guess that means I'm not interested in your opinion just yet. I'll loop all of the rest of you in soon enough.
I've just uploaded the first little bit of Book 2 up to Chapter 7, although you'll have to ignore the fact that Book 2 doesn't have a cover image yet. The most interesting part for most of you will be the new Mechanik card. All of the stuff everybody's really been waiting for starts in Chapter 8, but I know that once I release that one nobody will care about the first 7 anymore and I won't get any useful feedback. So you've got to wait... for now.
The new Mechanik is great, and you should definitely keep the Unmighty Pennies. They will be a great way to clean my conscience when I accidentally make a clever tactical move.
There is a typo in the introduction to Spirits of the Game, where a sentence says: "Others abandon rationality in obeisance to BrikThulhu, the nine-tentacled Ragnoroktopus of chaos and deconstruction, or they are seduced by the corruption of the Nega-Bloktrix and her promises of of cheap Cloan-brik assembly."
(Everyone, hurry up and post lots of feedback so we can get the rest of the book!)
There is a typo in the introduction to Spirits of the Game, where a sentence says: "Others abandon rationality in obeisance to BrikThulhu, the nine-tentacled Ragnoroktopus of chaos and deconstruction, or they are seduced by the corruption of the Nega-Bloktrix and her promises of of cheap Cloan-brik assembly."
(Everyone, hurry up and post lots of feedback so we can get the rest of the book!)
You should add different battle examples, like you have solo Jones vs the black knight for jousting, change it up with something like alien bikers, or anything you think would be good.
My brute
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
"Having enough Dakka is an illusion created by those too weak to stomach true warfare."
"A river of blood begins with a single drop."
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This is great. I'm looking forward to the release.
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I like the mechanik rules, but there's just one thing that seems a little unnecessary to me: the extra d6 roll after patching up structure damage.
I realize that just patching something up with no rolling involved is a little un-Brikwarsy, but this roll just seems a little out of place to me. Maybe if you made a table to determine how effective the repair was, instead of just working or not working. It seems like it would work better, and give the game a little more variety.
Another possibility is that you could make the repair's effectiveness vary every time it's attacked, so it becomes a little more unpredictable like a patch-up job from spare parts should be.
I realize that just patching something up with no rolling involved is a little un-Brikwarsy, but this roll just seems a little out of place to me. Maybe if you made a table to determine how effective the repair was, instead of just working or not working. It seems like it would work better, and give the game a little more variety.
Another possibility is that you could make the repair's effectiveness vary every time it's attacked, so it becomes a little more unpredictable like a patch-up job from spare parts should be.
Alternatively, this could be changed to every turn instead of every attack to save time and dice rolls.Example wrote: Every time the repaired creation is attacked, roll a d6 before resolving damage rolls.
1: The patch falls off and the creation reverts to its previous condition
2: -2 to armour roll
3: -1 to armour roll
4: armour roll stays normal
5: +1 to armour roll
6: +2 to armour roll
All armour roll modifiers are only effective for the selected attack. If a 1 is rolled, the patch will remain fallen off until repaired.
Spoiler
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Tzan wrote:I agree with Warhead.Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
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Arkbrik wrote:There is a typo in the introduction to Spirits of the Game
Perfect, fixed these now.Silent-sigfig wrote:Clicking chapter 10 in the contents page brings you to chapter seven.
I agree. The battle examples take the longest to put together though, so those make for big delays.solvess wrote:You should add different battle examples, like you have solo Jones vs the black knight for jousting, change it up with something like alien bikers, or anything you think would be good.
I agree, but I haven't figured out a good workaround for this yet. If anyone has ideas about this, let me know.Silent-sigfig wrote:Mechanic rules=win, but implementing it to forum battles may be difficult.
I haven't been able to duplicate this, what browser are you using? Is anyone else seeing this? I'll try messing with the html a little bit to see if I can improve this, it may just be a bad WIDTH tag.Silent-sigfig wrote:Also, in the beginning to chapter 7, The Sonks picture is overlapping onto the Mechanik.
Hey, don't blame me. If you were dedicated enough you would have gotten it yourself already. Do you really think I'd've let solvess see it, if I was the one making the decision?lrdofbricks wrote:thank you for letting me know that over a year of dedication to this forum aint worth shit to you
Silent-sigfig wrote:and a huge glaring error: The book doesn't start with chapter 6.
OPPORTUNITY MISSED
The more I look at this, the more I agree. The cost in loose bricks and spent Actions is enough for this, especially when compared to the Field Construction rules. I'm taking the roll back out.aoffan23 wrote:I like the mechanik rules, but there's just one thing that seems a little unnecessary to me: the extra d6 roll after patching up structure damage.
Minifig weapons and siege weapons are built with the same rules, so 8 covers all of them.Lt. Krus wrote:I like the mechanic rules, and also I think you need to add smthing about minifig weapon cnstruction, or is that going to be in 8?
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