Brikrace Circuit 22 - FINISHED

Like a Dewey Decimal system of destruction

Moderators: Scratch, OneEye589

Which way should the race track go?

Poll ended at Tue Sep 28, 2010 1:27 pm

Clockwise
4
67%
Counterclockwise
2
33%
 
Total votes : 6

Brikrace Circuit 22 - FINISHED

Postby Moronstudios » Sat Sep 25, 2010 1:27 pm

Rounds:
http://www.brikwars.com/forums/viewtopic.php?t=5545
1
2
3
4
5
69
7
8

This is going to be another race, like Vehicular Brik Slaughter. First to three laps wins.

There are 69 racers, each with their own stats, weapon, and special ability.
The stats are:
MM" = the Max Movement a car can have
A/D" = The maximum" a car can Accelerate or Deccelerate in a turn (69/12 means car can Accel 69" or Deccel 12")  
AV = the Armour Value a a vehicle
HP = the starting (and max) Health Points of a vehicle

Gone postal
Image
MM" =  10"
A/D" =  4/69
AV =  1d10
HP = 15
Weapon: Dual rockets (Reloads when crossing finish line or black arches)
Special: Very good at drifting

Civil Protection
Image
MM" =  12
A/D" =  69/69
AV =  1d10-1
HP = 10
Weapon: Sideseat gunner
Special: May teleport up to 1" left or right once every 3 rounds

Soldiers
Image
MM" =  14
A/D" =  5/7
AV =  1d10
HP = 18
Weapon: Sideseat gunner
Special: May get a boost of 4" once every 4 rounds

Boxcar revenge.
Image
MM" =  12
A/D" =  5/5
AV =  1d10+1
HP = 18
Weapon: Guy with a chainsaw
Special: Treats shallow water like normal land

Rebel 3
Image
MM" =  12
A/D" =  7/69
AV =  1d6+1
HP = 10
Weapon: Dynamite (takes 1 turn to reload)
Special: may attemp to drive over a car she is directly behind

Raging viking
Image
MM" =  10
A/D" =  10/10
AV =  1d6
HP = 8
Weapon: Chain gun.
Special: may use cain gun to hook onto another car or something else

The racetrack (It can either go clockwise or counterclockwise depending on which wins the votes):
The start:
Image

The grassy turn (Driving through the area outlined in red repairs 4 health to the car):
Image

Shallow water river (reduced control when driving across):
Image

Town entrance:
Image

Special rules

Send in orders with 3 days

Weapons come into play after a vehicle has paced the black arches.

Drivers can not be attacked untill a vehicle has been reduced to half health.

Orders must be sent in for rounds, which is three turns each.

-Drifting reduces a car's turn radius (half their current speed) on a successful roll. Failure on the roll can mean increase of turn radius or oversteer.

If a car is destroyed or hijacked the drive must complete the race on foot or in another car.

You have 3 days to vote.
Ready to race?
Last edited by Moronstudios on Sun Oct 24, 2010 10:54 am, edited 1 time in total.
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby aoffan23 » Sat Sep 25, 2010 1:41 pm

I'll take Gone Postal.
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.



I agree with Warhead.
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Postby Lt. Krus » Sat Sep 25, 2010 1:44 pm

EDIT: Boxcar Revenge
Last edited by Lt. Krus on Sat Sep 25, 2010 3:51 pm, edited 1 time in total.
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Postby Cpt. Zipps » Sat Sep 25, 2010 3:38 pm

Civil Protection, if I may.
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Postby *CRAZYHORSE* » Sat Sep 25, 2010 5:22 pm

Rebel 3 would be lovely, thankyou.
stubby wrote:You were inb4beluga.
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Postby Sloopofwar » Sat Sep 25, 2010 5:33 pm

Rage viking!
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Postby Moronstudios » Sat Sep 25, 2010 5:41 pm

Very nice, all spots taken.
Good luck to the racers.
EDIT: Nevermind, looks like the race is Clockwise
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby BFenix » Sat Sep 25, 2010 5:48 pm

Lego Racers in forum mode! I missed it...  :?
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