Some help please!

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chaplin-austin
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Some help please!

Post by chaplin-austin » Fri Oct 08, 2010 8:24 pm

Since I have nothing to lose, and you have a epic battle to gain, I need some help.
Me and a friend are having a battle in less then 1 day and we need some rules.
Here is a list of rules we need(in 2005 please)
Heavy armor, medium, and light armor(in dice)
Weapons: OTC, heavy assault rifle, a basic assault rifle, a heavy machine gun, a basic smg, and a flamethrower.

Waiting for impeding "DO IT YOURSELF"
Last edited by chaplin-austin on Wed Oct 20, 2010 9:05 pm, edited 1 time in total.

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piltogg
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Post by piltogg » Fri Oct 08, 2010 10:42 pm

just make it up. If it is too unbalanced, just change it. You could even roll dice to determine the number of dice you get, if you really wanted to.

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lrdofbricks
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Post by lrdofbricks » Fri Oct 08, 2010 10:44 pm

i can already tell this is a fail cuz theres no explosives on the list
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Post by chaplin-austin » Sat Oct 09, 2010 10:18 am

There will be explosives, my friend is bringing Dr.Evil and mini me with 2 rpgs each! We just wanted some balanced rules for standard gear.

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Post by lrdofbricks » Sat Oct 09, 2010 10:48 am

note- OTCS ARE NOT STANDERD GEAR- end note
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Re: Some help please!

Post by piltogg » Sat Oct 09, 2010 1:49 pm

chaplin-austin wrote:Since I have nothing to lose, and you have a epic battle to gain, I need some help.
Me and a friend are having a battle in less then 1 day and we need some rules.
Here is a list of rules we need(in 2005 please)
Heavy armor, medium, and light armor(in dice)
Weapons: OTC, heavy assault rifle, a basic assault rifle, a heavy machine gun, a basic smg, and a flamethrower.

Waiting for impeding "DO IT YOURSELF"

fine.... to give you a general idea
Eavy Armor: +2 to save roll (or dificulty to hit, if you don't do save rolls)
Light armor: +1 same thing

OTC: un-paryable, +1 to die roll
All Heavy weapons: 2 dice rather than one, -1' to movement
light automatic weapons: +1 to roll
Flamethrower: 3d6+2 area damage (inches), then fire rules, -1' to move
Explosives: 2 die for every MK level, need ammo, can only cary one at a time per minifig or per level of minifig equivalent power.

That should pretty much be enough

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Post by Fulizer » Sun Oct 10, 2010 6:12 am

you can always do +1 to flat out armour, IE xD6+y, thats the general way to use armour on aynthing.

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Post by *CRAZYHORSE* » Sun Oct 10, 2010 8:11 am

Heavy armor: +1D6 armor -1/-2"
Medium armor: +2 armor -1"
Light armor: +1 armor no move penalty

OTC: 3D6 (cc) use: 5 (not everybody can handle the power of OTC)
Heavy assault rifle: use:4 Dmg: 1D6+2 range: 12/15"
Basic assault rifle: use:3 Dmg: 1D6+1 range10"
Heavy machine gun: see automatic fire rules (or just do the heavy assault rifle with multiple shots but harder to handle)
SMG: use:3 Dmg:1D6 range:8"
Flame thrower use:4 Dmg: see fire rules Range: 6"cone

Hope this helps :]
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