Ultimate Melee

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Does the system work?

Yes, very well
6
43%
Needs ajustment
7
50%
I hate it cos i'm a douche.
1
7%
 
Total votes: 14

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RJ
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Ultimate Melee

Post by RJ » Sat Aug 14, 2010 12:28 pm

Ever thought that the current BrikWars melee-on-melee system was either to disjointed or too complicated to read? Fear not! I have thought of a brand new melee system that is for melee duals. It can be done separately in small sessions, in the heat of BrikWars combat and even tournaments! I bring you:
ULTIMATE MELEE!

Before each turn, both the players secretly write down their 5 moves for that turn. Afterwards they see which moves beat which. If two attacks are the same, it can be settled by a coin. Each winning attack takes away 1 HP (special moves can be exceptions as they have their own rules and block only stops attacks instead of attacking.) deduct from the starting 5 HP (variable). Play continues until one player stands victorious.

Setting is your first problem. It could be anything from...

A noble space-captain protecting himself from a lethal pirate...
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To a medieval Millwall game...
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Using some of the deadliest warriors in time...
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But now, as a demonstration, on an empty chessboard...
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Using a noble adventurer...
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And a space samurai...
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The Space Samurai uses a low sweep attack which is beaten by the adventurer's high leap attack.
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The Space Samurai uses a medium attack but is beaten by the adventurer's low attack.
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The adventurer's medium attack beats the Space Samurai's high attack.
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The adventurer blocks the Space Samurai's attack.
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But when the Space Samurai tries to block, the adventurer kicks him away.
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Once again, the Space Samurai copies the adventurers attack and kicks. It does not end well.
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Here is the basic rule table.

high beats low
low beats medium
medium beats high
block blocks attacks
kick beats block
h, l, and m beat kick

The adventurer has won.
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But then, you could add in extra rounds for best 2 out of 3 etc...
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You could add dismemberment to give attacks a tactical edge.
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You can also give your character 3 special moves with special rules. One per turn.

Like the adventurers whip.
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Or his gun.
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Or maybe his hat.
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You could add disarming.
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You could give weapon stealing moves.
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It's all up to how you want to humiliate your opponent the most.
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And now without further ado, I give you the first Ultimate Melee match, re-enacted through pictures.

Nosebleed arrives at his destination...
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And draws his weapons.
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He waits for his target to reveal himself.
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The Robotic Ranger springs from his hiding place...
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RR blocks Nosebleeds high attack.
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Nosebleed uses his special move, dodge, to avoid RR's low attack.
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Nosebleed comes round with a medium attack...
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But is hit by RR's special attack, missile launch, which takes away an instant HP.
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Nosebleed redirects the Missile before he is obliterated.
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Then, both try to kick each other. However, no damage is done.
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having swapped sides on the playing field, the two warriors face each other down.
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Nosebleed blocks a quick medium attack from RR.
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Then RR comes round with another...
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Which is then dodged by Nosebleed.
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RR and Nosebleed then both try to block each other.
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RR goes for a high attack but Nosebleed dives under with a low attack...
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Taking RR down...
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Nosebleed runs with his beatsticks outstretched.
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Then catapults himself into the air, coming round for a high attack.
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However, RR uses his Pyroblaster ability. It is a medium attack that does double damage.
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Enough to take out Nosebleed's remaining 2 HP...
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And with and explosion of LEGO body parts...
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My brother beats me at my own game.
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A fatality rule is being added. If your opponent is down to 1 HP, and you beat them in an attack, you can take the risk of doing a fatality and roll a dice. If you roll a 5 or 6, your fatality succeeds and you get to do an extra humiliating fatality attack. A 3 or 4 and you miss the attack. However, if you roll a 1 or 2, you give your opponent enough of a chance to actually heal 1 HP.

What do you think? Pretty cool huh?
dilanski wrote:Have your imaginary balls exploded all over the keypad or something?

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Hoboman
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Post by Hoboman » Sat Aug 14, 2010 2:59 pm

Nice photo sets. I love the Robotic Ranger.

If nothing else the photos will help sell your ideas. :D
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SnakeMittens
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Post by SnakeMittens » Sat Aug 14, 2010 5:02 pm

Is this based on that old Bionicle game from 2005?

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Post by Warhead » Sat Aug 14, 2010 5:56 pm

Possibly, I like quirks thrown in to play at times, I'd have to give it a try in play. The helmet on that Battlesuit/Mecha is very nice too, h'mmm why do I always need more stuff.
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RJ
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Post by RJ » Sun Aug 15, 2010 3:11 am

SnakeMittens wrote:Is this based on that old Bionicle game from 2005?
No. It's vaguely based off another Melee game I saw though I have improved it.

Do you think I should start a forum tournament?
dilanski wrote:Have your imaginary balls exploded all over the keypad or something?

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Good.

Post by Nerava » Mon Sep 13, 2010 4:13 pm

I think this is a good idea and will include it in my BrikWars RPG attempt

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RJ
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Post by RJ » Sun Oct 10, 2010 8:53 am

This mechanic will be featuring in Colossal Conflict for the Crown, my new forum battle for those interested.
dilanski wrote:Have your imaginary balls exploded all over the keypad or something?

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Post by Greenkey15 » Sun Oct 10, 2010 10:49 am

These looks vaguely similar to the duel rules I came up with. I think this is only really plausible with two to four figures, though. The writing, though crucial, is something I'm skeptical about as well. Other than that, this looks like it could be used epically in RPG style battles, tournaments, duels, ect.

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Post by RJ » Sun Oct 10, 2010 10:53 am

Greenkey15 wrote:These looks vaguely similar to the duel rules I came up with. I think this is only really plausible with two to four figures, though. The writing, though crucial, is something I'm skeptical about as well. Other than that, this looks like it could be used epically in RPG style battles, tournaments, duels, ect.
Yeah, I'm thinking of doing a tournament after the forum battle. I'll ask people to create their own character and stuff.
dilanski wrote:Have your imaginary balls exploded all over the keypad or something?

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birdman
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Post by birdman » Sun Oct 10, 2010 12:30 pm

If it's for an in-depth dueling game, sure. But otherwise, it'll just slow everything down.
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Post by bigbigdogbig » Sat Jan 22, 2011 4:42 pm

this looks awesome!!!!!! I'm going to play a game right now :twisted: :twisted: :twisted: :twisted: :twisted: Great for an RPG.

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Post by Keldoclock » Sat Jan 22, 2011 5:46 pm

:necro:


Damn noobs.
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stubby wrote:omg noob, balrogs are maiars too, don't you know anything

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Post by solvess » Sat Jan 22, 2011 6:05 pm

Keldoclock wrote::necro:


Damn noobs.
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Post by Keldoclock » Sat Jan 22, 2011 6:14 pm

solvess wrote:
Keldoclock wrote::necro:


Damn noobs.
Damn post tunnelers /hypocrisy
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stubby wrote:omg noob, balrogs are maiars too, don't you know anything

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Keldoclock
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Post by Keldoclock » Sat Jan 22, 2011 9:36 pm

*points first at my 2008 sign-up, than at your 2009 sign-up*

Although, didn't you have an earlier account with which you pissed everyone off?
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stubby wrote:omg noob, balrogs are maiars too, don't you know anything

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