The quest of Piltogg

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Postby piltogg » Fri Nov 05, 2010 3:46 pm

That outcome is possible, yes.
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Postby piltogg » Sat Nov 06, 2010 12:18 pm

NOW ON TO THE ACTION!!

The Akkadian heavy bolters, the sword-maidens and Vas Kallas all stepped forward courageously to hold off the forces of evul.
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Allowing the main infantry to attack the DSMs on the flank.
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Two of the fighter-planes stayed with the hardcore figs.
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And two went with the regular ones.
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The first round of Akkadian fire took out all three oktopi and one skeletal horse.
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The bigger and badder baddies advances, not having any ranged weapons.
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The smaller ones engaged the Akkadians. And it was awesome...
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The DSM advanced to more useful positions.
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Forming a formidable wall of colorful-ness and skill honed over the eons.
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Some Akkadians got killed by monsters.
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And one more got killed by space-men
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and an overview.
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turn 2
Fighter-planes surrounded enemies on either side of the field.
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The Akkadian infantry moved up to the base of the fortification and started climbing up.
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The heavy bolters backed up, leaving the ladies to do the slaughtering.
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Piltogg was busy charging up. (I pretty much just wanted to make it look like he was doing something back there.)
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The front three DSM fell to the golden scimitars forged deep in the core of Akkadia.
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A sword maiden took out a quadu, but not it's skeletal rider.
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The other swordmaiden and vas Kallas teamed up on a raptor.
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Klling it.
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The bolters fired, but missed.
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Death from above was shouted. along with some bolts of trans-blue energy, the signature color of death by Akkadians.
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Leading to one more DSM dieing.
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I think three more Akkadians got shot by DSM here.
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BURP-man takes a octopus corpse, and throws it...
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At a fighter plane. Not destroying it, but effectively blinding it with a combination of ink and tentacles.
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Two raptors team up on a sword maiden.
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tearing her in half, and making themselves a tasty snack.
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The skeleton wipes the other sword-maiden from existence.
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more shit moves...
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the remaining Akkadians gain the top of the fortification.
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Vas Kallas hops on top of a troll and uses a heroic feat to stab through it's thick skull.
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Becoming: Vas Kallas, Troll Slayer.
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The heavy bolters fire on the other troll, but it uses it's reaction to dodge the shots.
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It is very very pissed off looking now.
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Akkadians kill more DSMs
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The blinded pilot flies off in a random direction
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The other fires on OKKA-WAKKA-THULU
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Definitely getting it's attention...
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BURP man makes a new friend.
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And throws her across the field, killing her.
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Making BURP man feel like a total badass
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TTTTTTTTTTRRRRRRRRROOOOOOOOLLLLL CCCCCHHHHHAAAARRRGGGEEE!!!!!!!!!
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Kills a bolter.
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And the report is ceased for a short lunch incurred intermission.
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Postby ikensall » Sat Nov 06, 2010 12:25 pm

Those little red fighters are just awesome.
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Postby piltogg » Sat Nov 06, 2010 1:46 pm

the continuation:

Piltogg noticed that something had crept into his rage, and took a shot at it.
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And then was there no more trolz on the field of battle...
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Cthulu eviscerated a fighter-plane (which I believe I named hornets, I'll look it up later.)
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Akkadians surrounded the two remaining DSM with a four way pincer movement.
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The DSM with the god killer started to run awa to the protection of the neo-bleywatch troops.
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The two fighters followed his every step, however.
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Cthulu turned on the blinded fighter-craft
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As did the anti-aircraft platform, who finally had a target in range.
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crashing the second aircraft into the ground.
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Shaun cowered, his seemingly impenetrable defenses failing on all sides.
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The undead horse finally got shot by the heavy bolters.
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BURP man clambered up the battlement to his next victims.
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In this combat, one Akkadian was killed, and so were the two remaining DSM.
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The DSM with the god-killer was shot down by one of the hornets.
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And Piltogg finally got the ok to run up and fight.
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Two Akkadians held BURP man at bay.
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And the other picked up the god-killer
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Finding a very poorly lit target.
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And slaying OKKA-WAKKA-THULU, forever ending Brikthulu's chances of entering the world again in chicken walker form.
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The remaining fighter planes fired on the neo-bleywatch, but missed.
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BURP-man slew the two Akkadians.
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Then felt something on his back.
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And He was no more.
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Shaun and his cronies rallied for a final stand.
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Anti-aircraft continues to fire.
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taking out another fighter-plane.
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But not before it and it's partner shot down a bley-watch hoe.
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Piltogg continues up the stairs...
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Leaving his final heavy trooper to be ripped to shreds by the raptors.
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He rather obviously died.
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Shots at the bleywatch missed, but were close enough to nearmiss into the ground he was standing on like Bonn-o-Tron.
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Causing him to fall to his death.
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Piltogg finally arrived to his destination.
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Killing Shaun and the final Bleywatch trooper.
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Enemy survivors who presumably were eventually moped up.
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Akkadian Survivors.
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Carnage shot.
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Piltogg added the oktopustika token to his hardsuit.
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And happily thought to himself about how he would obtain the next Artifakt.
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Postby Moronstudios » Sat Nov 06, 2010 2:36 pm

Silverdream wrote:Piltogg needs to be stopped at any cost. But it's doubtful he can defeat Natalya or Blitzen.

I think his greatest challenge will be stubby, with the Almighty Ban-Hammer that has the power to destroy without any roll, as it never misses. The Grail knight could possible be a bigger threat as he has possibly one of the best of the artifacts, The Skully Grail, and could just use its mind control make Piltogg gve him all the artiacts he has.
Nataliya does have a very powerful artifact indead, by it does say that there have been a few that have survived. Bitizen's Stupendous- Featinator will be a challenge with the power of infinate feats, but don't forget that it will not let her succeed them automatically
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
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Postby piltogg » Sat Nov 06, 2010 3:42 pm

but of course, I won't go after the really hard ones until I get my hands on as many of the easier ones as possible.

also, good news. My friend, who has a huge medieval town setup has agreed to let me use it for this. so the next quest section wont take as long. probably for the hammer of Discipline, which is probably the next easiest thing. And because Almighty Benny is exteamly unlikely to do one of these reports.
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Postby Robot Monkey » Sun Nov 07, 2010 8:54 am

Robot Monkey wrote:Could you please add my sigfig?

Name: The Man In The Top Hat
purpose in Piltogg's quest: ally with Brik-hed, and Backstab him after he Backstabs Piltogg. steal obligatory artifax.
Stats:All normal hero stats except he gets two Heroic Feats per turn.

sorry no pics :oops: instructions: Hat: Top hat.
head: Obi wan's EP1 head.
black cape.
torso:black
Arms:black
hands:yellow
legs:black.
armament: whatever he can get his hands on, but his defaults are dual revolvers.

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Postby Cpl. Halan » Sun Nov 07, 2010 9:29 am

Yo, You guys do know that if piltogg gets the stupendous featinator, he will be invincible. Piltogg gets + a lot to all rolls, including heroic feat rolls, and with the stupendous featinator, he will get infinite feats.
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Heroism is not the ability to kick ass. It is the willingness to use this ability on any poor bastard who so much as looks at you funny.
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Postby Robot Monkey » Sun Nov 07, 2010 10:49 am

Cpl. Halan wrote:Yo, You guys do know that if piltogg gets the stupendous featinator, he will be invincible. Piltogg gets + a lot to all rolls, including heroic feat rolls, and with the stupendous featinator, he will get infinite feats.
:byzero: possibly a brik-headed scientist and a man with a top hat can stop him!
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Postby piltogg » Sun Nov 07, 2010 10:50 am

being invincible is pretty much the whole point of getting any of the artifax. (hehehe, wait till you see what I built to represent all of them combined.) Anyway, I have a stage 2.5 planed out that will be where the two uber-noobs will make their appearance (along with somebody of infinite more importance, and cpt Halan will be helping Benny in stage 3. :)

also, stupendous featinator will probably happen after that. and I'm going to need a giant list of potential stupendous feats blitzen might decide to do, because if I don't have a giant list, her turn stops when I run out of ideas.
(please PM ideas for these, so I can compile all the ideas with no repeats in a single post)
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Postby solvess » Sun Nov 07, 2010 11:29 am

piltogg wrote:where the two uber-noobs will make their appearance

That must mean me!
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Postby stubby » Sun Nov 07, 2010 3:53 pm

This is fantastic, I already foresee that I'm going to be looting through your photos the way I did with ZZD.

It's a shame that Shaun didn't have any tricks up his sleeve to take advantage of Piltogg separating from his protective squad - one good summon behind the lines would have made things a lot more exciting, and then Piltogg wouldn't have had to spend the first round "powering up" to make it look like he was doing something. It just seemed unmanly.
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Postby Robot Monkey » Sun Nov 07, 2010 3:57 pm

piltogg wrote:being invincible is pretty much the whole point of getting any of the artifax. (hehehe, wait till you see what I built to represent all of them combined.) Anyway, I have a stage 2.5 planed out that will be where the two uber-noobs will make their appearance (along with somebody of infinite more importance, and cpt Halan will be helping Benny in stage 3. :)

also, stupendous featinator will probably happen after that. and I'm going to need a giant list of potential stupendous feats blitzen might decide to do, because if I don't have a giant list, her turn stops when I run out of ideas.
(please PM ideas for these, so I can compile all the ideas with no repeats in a single post)
ummm, i assume that means solveless' blood warriors and Brik-hed.
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Postby piltogg » Sun Nov 07, 2010 10:53 pm

nope, bloodwariors have no spot until I get to a slaughter based scenario, probably Blitzen's. (she is going to be hidden within a large crowd, to buy time)

stubby wrote:This is fantastic, I already foresee that I'm going to be looting through your photos the way I did with ZZD.

It's a shame that Shaun didn't have any tricks up his sleeve to take advantage of Piltogg separating from his protective squad - one good summon behind the lines would have made things a lot more exciting, and then Piltogg wouldn't have had to spend the first round "powering up" to make it look like he was doing something. It just seemed unmanly.


Yay!
and that would have been a good idea, but once I start taking pictures, my brain pretty much just goes on auto-run so I need to preplan all the things that will probably happen, and that didn't come to mind.


Interesting fact: this whole thing started just so I could have an excuse for why Piltogg wasn't fighting at FICO. (obvious unfair advantage)
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Postby Cpl. Halan » Mon Nov 08, 2010 2:45 pm

Yeah, if possible, could my sigfig(Gould) be alive at the end of this. Piltogg is supposed to enter my group's campaign and if Gould is dead, there might be continuity issues. Also, if you decide that Gould must die, please let him kill something on your side.
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Burning down the house tonight


Heroism is not the ability to kick ass. It is the willingness to use this ability on any poor bastard who so much as looks at you funny.
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