my army
his army
we mostly used sets, for the sake of time, but i have a couple of mocs in there.
it took us like four hours, when we reached this point.
yeah, we might need to think about scaling up.
Moderators: Moronstudios, Zupponn, Killer Karetsu
- Moronstudios
- Mega Blok
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Looks like you had a rather fun batlle.
I can see you used the people mower, did it work well?
Any interesting stories of heros or amazing fails?
I can see you used the people mower, did it work well?
Any interesting stories of heros or amazing fails?
Looking for Vancouver Island players: http://www.brikwars.com/forums/viewtopic.php?t=1194
Looks like you both had a great four hours of play.
You could each use your entire armies as a maximum pool of available units to draw from in a campaign with set CP points, you'd have to agree to the CP costs for all units in both armies beforehand. Each battles outcome effects the next battle, and the units that survive get added to the next armies total. I'd also use objectives and award one off bonuses for achieving them throughout the campaign.
You could each use your entire armies as a maximum pool of available units to draw from in a campaign with set CP points, you'd have to agree to the CP costs for all units in both armies beforehand. Each battles outcome effects the next battle, and the units that survive get added to the next armies total. I'd also use objectives and award one off bonuses for achieving them throughout the campaign.
- Cpt. Zipps
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- Keldoclock
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I find that with the larger games it helps to split up teams- IE: the " " Air force and the " " Army, or by other lines (give the droids to one guy, the wookies to another, etc) and just have them allied and stuff.
Essentially the same team, but reduces the need for micromanagement.
Essentially the same team, but reduces the need for micromanagement.
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
- Skyian Leader
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