mithril wrote:it seems to me the simplest approach would be:
this weapon can fire twice per turn.
if shooting at one target, it means two chances to inflict damage.
or one shot each at two different targets.
if firing at a squad, it means a chance to kill two minifigs in one volley.
or one shot each at two different squads.
each shot would be rolled for seperately (though using multiple dice, it could be done quickly)
thus an automatic rifle would be 6cp. a long range weapon, + automatic fire. for two shots at use 3, 1D6+1 damage per turn.
mm233 wrote:Here are my auto fire rules.
+CP: +2 CP
Damage:Weapon Damage +(*/number of targets)per target
*For every 1 above the UR in your skill roll, up the damage by one dice size or add 1. Example:"You roll a 5 (UR:3) and your base damage is 1d6, your total damage is 1d10 or 1d6+2."
C&C welcome, please give ideas of how to improve this. Thanks.
Tzan wrote:Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
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