Well I was going to wait a few weeks til I could show the WorldBuilder working, but all the pee pressure got to me.
I quit working for the summer so I could make some progress on this. Mid June til end of September. But I get interrupted by jobs I started that need changes. Like right now I've got a weeks worth of work in front of me.
I'm using the Unity game engine.
I've written about 25 C# classes.
Game states
hacked in temp GUI which will be changed later
terrain types
resource loading
mesh combining to increase FPS
BasePlates, spaces, 1 baseplate is 32x32 spaces, 1 space is 3 feet. On a real world game table 1 space would be about 1 inch, so 1 baseplate is about 32"x32"
I'm working on the WorldBuilder first, you'll be able to change terrain types and raise/lower the spaces in 3" increments ( 1 plate). Then I'll make a save/load for a baseplate. Nothing worse than making something and not being able to save it (like that EveryoneEdits thing).
So after all that... it still doesn't do much
But getting some core thinking and programming done helps.
After the above is done I'll probably have a few more weeks to add something else before hitting the work again.
Oh and the figures joints will all bend as expected, like a real live boy.