Robot stats

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Should this be tweaked?

Yes
8
89%
No
1
11%
 
Total votes: 9

mixt
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Robot stats

Post by mixt » Sat Nov 27, 2010 3:54 pm

Base Robot
Cost: 15 CP
Skill 1d6+1
Move 5"
Armor1d6+2
Special traits:
Hive mind- All units are linked together, all traits are shared (except Heroic Ego), if the target is in sight of one unit, it is counted as in line of sight for all units.

this unit must be within 10" of a relay tower, or 20" of the main base, otherwise it is shut down and cannot do anything.


Relay Tower
Cost: 30
Skill 1d6
move 10"
Armor 3d1

Special traits:
Size 3 Construction

Self Repair
If one damaged tower is within 10" of a still broad casting tower than it may repair one point of damage per turn
Armament
4 size 1 guns
use 3
range 6"
damage 1d6
Last edited by mixt on Tue Nov 30, 2010 2:05 pm, edited 3 times in total.
OmNomNom

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Gungnir
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Post by Gungnir » Sun Nov 28, 2010 2:02 am

What kind of robot? Minifig sized?
I have several robots. All of them are huge.
BrikThulhu eats 1d6 minifigs each turn.

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Tarren
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Post by Tarren » Sun Nov 28, 2010 10:33 am

This is Brikwars. Go big, or go home.
Last edited by Tarren on Wed Jun 29, 2011 1:12 am, edited 1 time in total.

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Post by mixt » Sun Nov 28, 2010 8:58 pm

I was thinking instead of minifig, so yes minifig sized. Vehicles have to follow the same rules that these robots do for the relay towers.
Also after playtesting the tower movement has been edited to be 10"
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Post by mixt » Mon Nov 29, 2010 2:39 pm

the rules has been edited, read please. Also some suggestions on how to fix would be nice ^^
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Post by mixt » Mon Nov 29, 2010 2:53 pm

my floppy penis wrote: Also, welcome to the forums.
Thank you, I've been well recieved
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ikensall
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Post by ikensall » Mon Nov 29, 2010 3:23 pm

mixt wrote:
my floppy penis wrote: Also, welcome to the forums.
Thank you, I've been well recieved
Did you not notice the little picture of horror underneath?
This is normal for my floppy penis of course. In fact I'm not sure why I am commenting.

"Go back to your cave"

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Post by mixt » Mon Nov 29, 2010 7:40 pm

yes i saw it, but I am choosing to ignore it... and failing T_T
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Tarren
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Post by Tarren » Tue Nov 30, 2010 12:49 am

mixt wrote:yes I saw it, but I am choosing to ignore it... and failing T_T
:roll:
Last edited by Tarren on Wed Jun 29, 2011 1:12 am, edited 1 time in total.

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Post by mixt » Tue Nov 30, 2010 2:03 pm

Douchebag
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Post by mixt » Tue Nov 30, 2010 2:05 pm

The stats have been tweaked, with Construction point costs.
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micahxx5
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Post by micahxx5 » Fri May 06, 2011 12:43 pm

cool :twisted:
I KICK BUTT ON LEGO UNIVERSE

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Magic Soap
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Post by Magic Soap » Fri May 06, 2011 1:20 pm

Is that a polo mint in the ballsack? Also, the penis doesn't have bones in it...

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Post by GeneralOfDeath » Fri May 06, 2011 2:37 pm

And thus would not show up on an x-ray.
Let's Play X-Com: UFO Defense

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Magic Soap
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Post by Magic Soap » Fri May 06, 2011 5:02 pm

Yeah, but at least that bit - although horribly incorrect - could be believed by the gullible, how can you justify a polo mint shaped construct showing up on an xray of a wanger?!? Might I say shoved inside an xray machine?

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