The Encyclopedia Medivo
Moderators: Zahru II, Bragallot, RedRover, Natalya
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Okay, that's like 6 'yeses' (is that how you pluralize yes? hope so). I'll rebuild the bastard, although I can't guarantee to be a 100% match to the original (as my memory sucks), but I'll to keep it as close as possible. Who knows, they might end up as pals with Infernus and Corpse Grinder.
EDIT: will somebody with supercool modpowers remove the poll form my thread if possible? kthxbai
EDIT: will somebody with supercool modpowers remove the poll form my thread if possible? kthxbai
Beakie looks more Lizardman Giant or Lizard/Trollish Giant Daemon thingy than Daemon IMO anyways, Orks unit for sure.
Under development but hopefully not under new management.
@Zahru:
Under development but hopefully not under new management.
@Zahru:
... Bwah-hahahahahaha!!! Stubby Strikes again!Zahru's Rank Title wrote:Childhood snuggled by Dumbledore
Last edited by Warhead on Wed Dec 01, 2010 6:45 pm, edited 1 time in total.
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- Nice Dubs
- Posts: 66
- Joined: Sat Jul 17, 2010 6:52 am
- Location: San Santos' Villa,Space Mexico
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS
- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
- DevilDevil
- Champion
- Posts: 43
- Joined: Fri Dec 03, 2010 7:49 pm
- Location: Hell Gates
Wow this is really AWESOME...Paysan look like dumbass...Engineers look like a little bit crackhead and the titan look like d a p p e r but everything in this post is AWESOME...The OrkZ transport machine is really great...Good job
I am a French Canadian...Make english errors...That happen sometime...
- Zahru II
- I kinda like it if the lady's dominant...
- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
I've updated the Orkboyz, and added Beaky, check them out!
Also, the horrifying Undead:
Skeletons are the main infantry for the unliving, as they are large in numbers, and easily reanimateable.
Mace-Skeletons
Skeleton
1d6 skill
5 inch movement
4 armor
Black Skeleton
1d6+1 skill
5 inch movement
1d10 armor
armed with maces (use 2, 1d6 damage, cc range) and shields.
Ax-Skeletons
Skeleton
1d6 skill
5 inch movement
4 armor
Black Skeleton
1d6+1 skill
5 inch movement
1d10 armor
Armed with halberds (use 3, 1d6+2 damage, cc range)
Both squads have Necrolytes:
Necrolyte
1d6 skill
5 inch movement
1d6+1 armor
special ability: animate dead
Armed with stave (use 3, 1d6 damage, close combat or short range) and shield.
Crossbow-Skeletons
Skeleton
1d6 skill
5 inch movement
4 armor
Black Skeleton
1d6+1 skill
5 inch movement
1d10 armor
Armed with crossbows (use 3, 1d6+1 damage, 10 inch range).
Grave Guard (GG for short)
Mighty wraithlike warriors who were awakened from their eon-long slumber. Elite infantry, backed up with a Necrolyte
GG
1d6+1 skill
6 inch movement
1d6+1 armor
GG Champion
1d10 skill
6 inch movement
1d10 armor
Armed with wraithblades (use 3, 1d6+2 damage; ignores armor, cc range).
Glommox
I think most of you know the glommox already, but for newer folk: the Glommox were the invention of the treacherous Red Majistik, Malekim, who used them as firing support for his evil intentions. After Malekim's fall, Warhead got his hands on the glommox, and thanks to his faithful minion Ezra who had found a way how to build additional ones, it has been a trademark unit of the undead ever since.
1d6 skill
7 inch movement
1d10 armor
2 hit points
Poison spread attack: use 3, 1d6+1 damage in 2 inch radius, 10 inch range. Units who remain on the infected area suffer 1d6 damage at the beginning of the following turn.
Corpse Grinder
The abomination 'model' referred to as Corpse Grinder, is another iconic undead unit. A shambling mass of dead sewn and forcedly stiched together, this patchwork monstrosity is the living force of nature.
1d6 skill
6 inch mov
2d10 armor
4 hp
Stench of evil: All living at least an inch near CG suffer 1d4 damage at the start of each turn.
Attacks:
2 small cc weapons
Punch: ur 3, 1d6+2 damage
chainblade: same az punch but has a small range of 3 inches
Breath attack: ur 4, 2d6 damage in a 2 inch cone, can be used only in cc
grab 'n' chomp: feat, on success he grabs and eats a minifig, restoring 1 hp.
All of these attacks have a 1 turn 'cooldown'. He has 2 actions per turn.
Rot Walker
Rot Walker is an experimental abomination 'model'; the magnum opus of Ezra the Corrupted. Sadly, he didn't live to see his 'child' on a field test.
1d6 skill
6 inch mov
2d6 armor
3 hp
Stench of evil: All living at least an inch near CG suffer 1d4 damage at the start of each turn.
Sawblade: use 3, 1d6+3 damage, cc range.
Syringe: use 3, 2d6 damage, can be used in either cc or 6 inch range. A unit that dies from a syringe blast (or impalement), turns into a volatile cocktail of venom and explodes, dealing 1d6 damage in 2 inches to all innocent bystanders.
Rot Walker is immune to any types of poison.
On death, it detonates, dealing 2d10 damage in 3 inches.
Infernus
The Infernus was the first giant unit I've ever used in a battle.
Despite it's sheer size and bulk, this towering creature of flame and rock is still considered to be a lesser demon. Nonetheless, it's still a huge threat to all who oppose the undead.
1d10 skill
6 inch movement
2d10+2 armor
4 hit points
IMMUNE TO FIRE
Bash/stomp attack: use 2, 1d6+2 damage, cc range
Stalagmite attack: the Infernus can chip off his spiky rock spires and hurl it as a makeshift 'javelin'. Use 3, 1d6+2 damage, 6 inch range. Has 3 'stalagmites'.
Fire breath: ur 4, 2d6 damage in a 2 inch cone, 6 inch range.
Angel of Death
Winged horrors of the abyss.
1d6+2 skill
10 inch movement
1d10 armor
2 hit points
Special ability: Flyer, Cleaving attack (this works like a heroic feat; instead of attacking one, the AoD attacks all units in a 3 inch line on success)
Armed with giant halberds (use 4, 2d6 damage, close combat)
Corruptor Cavalry
My take on mounted archers.
Corruptor
1d6 skill
5 inch movement
4 armor
Cult-leader
1d6+1 skill
5 inch movement
1d10 armor
Armed with toxo-cannons (use rate 3, 1d6+2 damage, 6 inch range, ignores armor, but doesn't affect mechanical).
Also, the horrifying Undead:
Skeletons are the main infantry for the unliving, as they are large in numbers, and easily reanimateable.
Mace-Skeletons
Skeleton
1d6 skill
5 inch movement
4 armor
Black Skeleton
1d6+1 skill
5 inch movement
1d10 armor
armed with maces (use 2, 1d6 damage, cc range) and shields.
Ax-Skeletons
Skeleton
1d6 skill
5 inch movement
4 armor
Black Skeleton
1d6+1 skill
5 inch movement
1d10 armor
Armed with halberds (use 3, 1d6+2 damage, cc range)
Both squads have Necrolytes:
Necrolyte
1d6 skill
5 inch movement
1d6+1 armor
special ability: animate dead
Armed with stave (use 3, 1d6 damage, close combat or short range) and shield.
Crossbow-Skeletons
Skeleton
1d6 skill
5 inch movement
4 armor
Black Skeleton
1d6+1 skill
5 inch movement
1d10 armor
Armed with crossbows (use 3, 1d6+1 damage, 10 inch range).
Grave Guard (GG for short)
Mighty wraithlike warriors who were awakened from their eon-long slumber. Elite infantry, backed up with a Necrolyte
GG
1d6+1 skill
6 inch movement
1d6+1 armor
GG Champion
1d10 skill
6 inch movement
1d10 armor
Armed with wraithblades (use 3, 1d6+2 damage; ignores armor, cc range).
Glommox
I think most of you know the glommox already, but for newer folk: the Glommox were the invention of the treacherous Red Majistik, Malekim, who used them as firing support for his evil intentions. After Malekim's fall, Warhead got his hands on the glommox, and thanks to his faithful minion Ezra who had found a way how to build additional ones, it has been a trademark unit of the undead ever since.
1d6 skill
7 inch movement
1d10 armor
2 hit points
Poison spread attack: use 3, 1d6+1 damage in 2 inch radius, 10 inch range. Units who remain on the infected area suffer 1d6 damage at the beginning of the following turn.
Corpse Grinder
The abomination 'model' referred to as Corpse Grinder, is another iconic undead unit. A shambling mass of dead sewn and forcedly stiched together, this patchwork monstrosity is the living force of nature.
1d6 skill
6 inch mov
2d10 armor
4 hp
Stench of evil: All living at least an inch near CG suffer 1d4 damage at the start of each turn.
Attacks:
2 small cc weapons
Punch: ur 3, 1d6+2 damage
chainblade: same az punch but has a small range of 3 inches
Breath attack: ur 4, 2d6 damage in a 2 inch cone, can be used only in cc
grab 'n' chomp: feat, on success he grabs and eats a minifig, restoring 1 hp.
All of these attacks have a 1 turn 'cooldown'. He has 2 actions per turn.
Rot Walker
Rot Walker is an experimental abomination 'model'; the magnum opus of Ezra the Corrupted. Sadly, he didn't live to see his 'child' on a field test.
1d6 skill
6 inch mov
2d6 armor
3 hp
Stench of evil: All living at least an inch near CG suffer 1d4 damage at the start of each turn.
Sawblade: use 3, 1d6+3 damage, cc range.
Syringe: use 3, 2d6 damage, can be used in either cc or 6 inch range. A unit that dies from a syringe blast (or impalement), turns into a volatile cocktail of venom and explodes, dealing 1d6 damage in 2 inches to all innocent bystanders.
Rot Walker is immune to any types of poison.
On death, it detonates, dealing 2d10 damage in 3 inches.
Infernus
The Infernus was the first giant unit I've ever used in a battle.
Despite it's sheer size and bulk, this towering creature of flame and rock is still considered to be a lesser demon. Nonetheless, it's still a huge threat to all who oppose the undead.
1d10 skill
6 inch movement
2d10+2 armor
4 hit points
IMMUNE TO FIRE
Bash/stomp attack: use 2, 1d6+2 damage, cc range
Stalagmite attack: the Infernus can chip off his spiky rock spires and hurl it as a makeshift 'javelin'. Use 3, 1d6+2 damage, 6 inch range. Has 3 'stalagmites'.
Fire breath: ur 4, 2d6 damage in a 2 inch cone, 6 inch range.
Angel of Death
Winged horrors of the abyss.
1d6+2 skill
10 inch movement
1d10 armor
2 hit points
Special ability: Flyer, Cleaving attack (this works like a heroic feat; instead of attacking one, the AoD attacks all units in a 3 inch line on success)
Armed with giant halberds (use 4, 2d6 damage, close combat)
Corruptor Cavalry
My take on mounted archers.
Corruptor
1d6 skill
5 inch movement
4 armor
Cult-leader
1d6+1 skill
5 inch movement
1d10 armor
Armed with toxo-cannons (use rate 3, 1d6+2 damage, 6 inch range, ignores armor, but doesn't affect mechanical).
Last edited by Zahru II on Sat Jan 08, 2011 4:21 am, edited 2 times in total.
Zahru I salute you! I have never been so glad to sign up for a battle as I have been for signing up to Medivo as the undead player. It has been a year of fantastic battles and I have made many good foes and clichéd my way across the forum with this army. I still miss the Skeleton Cavalry most gravely but I've come to love and appreciate all the strengths and fragilities of this Undead army. It's a well thought out set of stats and IMO very balanced. The Hero Feats and Spells being the only upset of the balance but that's what makes Brikwars superior to games like Warhammer, that added dimention of imagination.
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- Champion
- Posts: 19
- Joined: Wed Jun 10, 2009 7:58 pm