Rules questions, suggestions, and discussion
Moderators: Pwnerade, IVhorseman
-
All-Bricks United
- Officer
- Posts: 104
- Joined: Tue Aug 11, 2009 5:05 pm
Post
by All-Bricks United » Mon Dec 06, 2010 9:58 am
Keldoclock wrote:Size damage easily substitutes for Wounds. Wounds are a WH40k thing, they have no place here( except for Heroes, where Hitpoints are also acceptable)
"Wound" is an easy catch-all term to use for all of that.
For momentum- less rolling= win
The figure throws an item according to the already existing rules. It moves however many inches the item is thrown in the opposite direction.[/quote]
Same amount of rolling. Under the 2005 rules it would be, what? 1d6-1"? Under 2010, how would that work? It's now 3" (with the option to take "out of range" penalties) under the 2010 rules - so how would that work?
-
ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
Post
by ForlornCreature » Tue Dec 07, 2010 6:21 am
you didn't say how grabbing on to something helps them not get sucked out. Good rules, perhaps to make it simple they get sucked out automatically UNLESS they grab something. And how far do they get sucked out into space?
-
Robot Monkey
- My Little Pony
- Posts: 1935
- Joined: Tue Nov 02, 2010 8:47 pm
- Location: The Edge
Post
by Robot Monkey » Tue Dec 07, 2010 10:25 pm
ForlornCreature wrote:you didn't say how grabbing on to something helps them not get sucked out. Good rules, perhaps to make it simple they get sucked out automatically UNLESS they grab something. And how far do they get sucked out into space?
let's say 6 inches per turn. As for grabbing onto something, the object must be within their normal move (even if they've already used it.).
-
RunsWithLegos
- Official Duck
- Posts: 2245
- Joined: Mon Apr 19, 2010 6:45 pm
- Location: Boston, MA, USA
Post
by RunsWithLegos » Tue Dec 07, 2010 11:04 pm
i say it depends on how close you are to the breach when you started getting sucked out. the furthr arway the further out in space.
-
Robot Monkey
- My Little Pony
- Posts: 1935
- Joined: Tue Nov 02, 2010 8:47 pm
- Location: The Edge
Post
by Robot Monkey » Wed Dec 08, 2010 6:56 pm
RunsWithLegos wrote:I say it depends on how close you are to the breach when you started getting sucked out. the furthr arway the further out in space.
Now explain how that would work. It should be the closer you are the farther you're launched.
-
ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
Post
by ForlornCreature » Thu Dec 09, 2010 1:31 am
10 seconds in vaccum, half that in explosive decompression.
And with the rules, they can't just grab something within their movement, they have to bail or grab something nearby.
-
Robot Monkey
- My Little Pony
- Posts: 1935
- Joined: Tue Nov 02, 2010 8:47 pm
- Location: The Edge
Post
by Robot Monkey » Sat Dec 11, 2010 1:31 pm
ForlornCreature wrote:10 seconds in vaccum, half that in explosive decompression.
And with the rules, they can't just grab something within their movement, they have to bail or grab something nearby.
Or, if nothing's within movement range, if they have a melee weapon, they can attempt to stick it in the floor.
-
Robot Monkey
- My Little Pony
- Posts: 1935
- Joined: Tue Nov 02, 2010 8:47 pm
- Location: The Edge
Post
by Robot Monkey » Sat Dec 11, 2010 2:31 pm
Silverdream wrote:Robot Monkey wrote:ForlornCreature wrote:10 seconds in vaccum, half that in explosive decompression.
And with the rules, they can't just grab something within their movement, they have to bail or grab something nearby.
Or, if nothing's within movement range, if they have a melee weapon, they can attempt to stick it in the floor.
That'll cut the ship in half with some weapons.
good point. Sticking melee weapons that are not OMGhuge or OMGpowerful in the floor will work though.
-
ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
Post
by ForlornCreature » Sun Dec 12, 2010 5:02 am
Grabbing something within their movement seems too far, maybe within 1 inch (or more if they bail)
-
*CRAZYHORSE*
- Mega Blok
- Posts: 1348
- Joined: Fri Feb 29, 2008 6:10 pm
- Location: Procrasturbating.
Post
by *CRAZYHORSE* » Sun Dec 12, 2010 11:01 am
The question is how much time a turn is in the Brikwars universe.
This is a very hard question as some times a minifig can kill an Oger defuse a bomb and make a cup of coffe in one turn, but often all a minifg can do in a turn is take a few steps.
stubby wrote:You were inb4beluga.
-
Warhead
- kaka pants
- Posts: 7299
- Joined: Mon Feb 09, 2009 2:07 pm
- Location: I'm Momnipresent.
Post
by Warhead » Sun Dec 12, 2010 12:50 pm
Simplified: Just make an instant Bail or Fail. Roll a D6, if a 6 is rolled then the Mini-Fig manages to hold on and get to safety (another room or into a space suit etc) in the time allowed before death. If not then it's just another corpse.
-
IVhorseman
- If she don't want the brick, she won't get the dick
- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
-
Contact:
Post
by IVhorseman » Wed Jan 18, 2012 2:52 am
Okay, here's an idea. Whenever a minifig is exposed to the vacuum of space, every minifig and loose object in the room is subject to the pull of the hole. Since Heroes and Officers are more likely to hold on totally awesomely, all objects and minifigs immediately roll their skill vs. 1d6, and 2d6 if they lack a space suit. Objects with no skill are immediately ejected into the void as appropriate, and all minifigs are pulled out as well. Those without space suits immediately die, and those that roll 1s rupture and lose their body parts. They may be rescued by medics in other ships, who would attempt to revive them as normal.
Velocities should be decided arbitrarily (1d6" works fine), and use WISG rolls for seeing if specific minifigs could grab onto railings, ledges, or other objects along the way successfully.
-
Unlimited Overkill
- Nice Dubs
- Posts: 33
- Joined: Thu Oct 25, 2012 12:38 pm
Post
by Unlimited Overkill » Tue Nov 20, 2012 12:21 pm
Warhead wrote:Simplified: Just make an instant Bail or Fail. Roll a D6, if a 6 is rolled then the Mini-Fig manages to hold on and get to safety (another room or into a space suit etc) in the time allowed before death. If not then it's just another corpse.
I second this.
-
mgb519
- My Little Pony
- Posts: 1945
- Joined: Thu May 26, 2011 8:50 pm
- Location: ATL
Post
by mgb519 » Tue Nov 20, 2012 2:09 pm
Simpler idea: rocks fall, everyone dies.
Tzan wrote:Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what
Hitler said,
in 1938.