Boarding the Hyperion - turn 6

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morganm
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Post by morganm » Thu Dec 09, 2010 6:45 pm

I love the amount of carnage in the hallways!

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Apollyon
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Post by Apollyon » Thu Dec 09, 2010 11:11 pm

morganm wrote:I love the amount of carnage in the hallways!
It was beyond ridiculous. I had to push away dead bodies and stuff all the time to pose minifigs for pictures. Next time around i will build corridors _at least_ 8 studs wide.
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morganm
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Post by morganm » Fri Dec 10, 2010 2:46 pm

Good idea... I've ran into problems with the old standard 1" wide hallways in other games. It's good if you're really trying to make a choke point but if you want to have real combat happen in a hall then you want some room for movement, dismembered body parts, and other debris.

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Bragallot
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Post by Bragallot » Fri Dec 10, 2010 3:29 pm

Apollyon wrote:
morganm wrote:I love the amount of carnage in the hallways!
It was beyond ridiculous. I had to push away dead bodies and stuff all the time to pose minifigs for pictures. Next time around I will build corridors _at least_ 8 studs wide.
Don't bother with that, I've had bigger battlefields and have had that problem every time, no matter how big your field is, there will always be some kind of 'killzone' where people tend to cluster. :lol:

A better solution would be to have the minifigs 'explode' when they are shot so you can spread the body parts better :twisted:

By the way, first lrdofbricks and now this... I'm still the only one who has managed to lead Rodrigo Palo to victory! (twice) 8)
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Re: Boarding the Hyperion - turn 6

Post by R4m3N » Thu Sep 13, 2012 8:06 pm

Loved it ! :D
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Re: Boarding the Hyperion - turn 6

Post by GeneralOfDeath » Thu Sep 13, 2012 8:38 pm

This is the forum battle that convinced me to sign up.
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