The quest of Piltogg
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- Robot Monkey
- My Little Pony
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- Robot Monkey
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- Swordsalmon
- Nice TRIPS
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I really didn't like the personal teleporters. It made the battle seem pretty lopsided in favor of the Akkadians. It would be a lot cooler if it had more of a Blink affect, with short teleporting 'hops'.
Otherwise, this was a pretty cool battle in the quest.
Otherwise, this was a pretty cool battle in the quest.
Keldoclock wrote:Swordsalmon: Argues about the price of bits of plastic, yet happily forks over $1 for a quarter-sized bit of plastic that does nothing but look cool.
- piltogg
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The entirety of the Akkadian Empire is pretty much just being cheap. Which is a long standing tradition aging back to the original spyrius type dudes. Who stole other peoples tech for a living.
And if you don't remember, the rules for the teleporter are that you roll each time you want to teleport, and if you roll a one, it breaks. Otherwise you can do it an unlimited amount of times per turn. (Though I suppose the sword-swiping would take some time, and an action, so that doesn't really go along with the rules, but seems more hyper-tech-ish. So I'll just go with it.
oh yeah, and the whole anti-climactic ending is so that Kyrsto won't be a total wipe-out, as there will be someone powerful enough to fight piltogg there. (remember how stage one went down?)
And if you don't remember, the rules for the teleporter are that you roll each time you want to teleport, and if you roll a one, it breaks. Otherwise you can do it an unlimited amount of times per turn. (Though I suppose the sword-swiping would take some time, and an action, so that doesn't really go along with the rules, but seems more hyper-tech-ish. So I'll just go with it.
oh yeah, and the whole anti-climactic ending is so that Kyrsto won't be a total wipe-out, as there will be someone powerful enough to fight piltogg there. (remember how stage one went down?)
Last edited by piltogg on Thu Jan 06, 2011 5:10 pm, edited 1 time in total.
- RunsWithLegos
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Wow, that's an epic game-breaker right there, I actually stopped reading the battle report after that multi-gun hop from the first Akkadian out of despair. Where are we remembering these rules from? I remember there were teleporter rules in 2001, but they didn't resemble this at all.piltogg wrote:And if you don't remember, the rules for the teleporter are that you roll each time you want to teleport, and if you roll a one, it breaks. Otherwise you can do it an unlimited amount of times per turn. (Though I suppose the sword-swiping would take some time, and an action, so that doesn't really go along with the rules, but seems more hyper-tech-ish. So I'll just go with it.
If I was going to make teleporter rules for bw2005, at minimum they'd be a Ranged attack requiring the use of an Action, a Skill roll against the number of inches teleported, and the usual potential for Missed Shot inches. A fancy Specialty might give a warrior the ability to teleport and attack in the same turn, but more likely he'd have to let someone else operate the teleporter in order to preserve his Action for attacks.
- Robot Monkey
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