big shield: 2d6 parry
mark VI armor (spartan): +4 to armor

Moderators: Rev. Sylvanus, warman45
spartan117 wrote:hey man I have made some very detailed rules for halo spartans so if you want some just let me know
spartan117 wrote:hey man I have made some very detailed rules for halo spartans so if you want some just let me know
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
spartan117 wrote:well here it goes
SPARTAN II cp:100
skill:1d12+2
move:8"
armor:2d6+8
shield:20*
hp:3
3-4 actions/feats
cliche:SPARTAN II
self heals,throws tanks,carrys heavy turrets,crazy high jump. etc
*each point of dmg takes down 1 shield IE on 1d6 a score of 4 dmg takes the shield down to 16.every turn regain half shield until full IE at 2 shield next player turn it would be 12
well there you go. as you can see he is crazy. and these rules are only to be used if he is going to be pretty much your only guy in a huge fight you can have like 10 troops but if you want him lessend just cut his stats in half IE 1d6+4
10 shield, 2 hp, 2 actions for small games
so far he is really fun!! for all players
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
stubby wrote: my floppy penis gets first dibs on it for tradition's sake, but it doesn't seem likely that he'll want to stick around long enough to play.
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