Zombies?
Moderators: warman45, Rev. Sylvanus
Zombies?
All the discussion of zombies finally gave me an idea with getting up before noon for: Zombies in Brikwars! Now, this is just a preliminary unit, which has never been playtested, but here goes anyway:
ZOMBIE
Costs 0cp
4"
1d10 Armor*
Attack: 1d6 CC "Zombie Bite" All minifigs (heroes included!) have an effective armor of 3 for this attack. Armor adds ___**. A successful attack kills the target, but brings them back as another zombie next turn.
Players also alternate control of the zombies, moving each towards the nearest minifig (and to keep it fair, if it comes down to yours or your enemy's minifig, go for yours). If a zombie is within CC range, it MUST attack.
The Zombie also gets no bonuses from Armor.
___________
* Didn't really know any simpler way of putting the whole cutting-off-the-head thing into play.
** Haven't figured this part out yet. How difficult does it make it? +1d2? A full 1d6? 1d0? No clue.
If we get all of this worked out, Olothontor and I will try it during our next game(s) this Thursday.
Also: 100th post!
ZOMBIE
Costs 0cp
4"
1d10 Armor*
Attack: 1d6 CC "Zombie Bite" All minifigs (heroes included!) have an effective armor of 3 for this attack. Armor adds ___**. A successful attack kills the target, but brings them back as another zombie next turn.
Players also alternate control of the zombies, moving each towards the nearest minifig (and to keep it fair, if it comes down to yours or your enemy's minifig, go for yours). If a zombie is within CC range, it MUST attack.
The Zombie also gets no bonuses from Armor.
___________
* Didn't really know any simpler way of putting the whole cutting-off-the-head thing into play.
** Haven't figured this part out yet. How difficult does it make it? +1d2? A full 1d6? 1d0? No clue.
If we get all of this worked out, Olothontor and I will try it during our next game(s) this Thursday.
Also: 100th post!
I'd suggest leaving the full 1d6 for the armor. Zombies may be strong, relatively speaking, but their teeth can't rip through steel.
Of course, if you use many types of armor in your game, giving a lesser bonus would be appropriate for some. Especialy if the armor wouldn't normaly cover the arms and legs.
Of course, if you use many types of armor in your game, giving a lesser bonus would be appropriate for some. Especialy if the armor wouldn't normaly cover the arms and legs.
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Just started this up yesterday. you'll need to scroll down, but i basically had the preliminary list for zombies.
i like your "players alternate control of the zombie" ruling, but i think that part should be ignored if one team is entirely zombies.
personally, i'd make zombies 1-2CP. they're brainless, mindless, swarmers. don't forget that.
i like your "players alternate control of the zombie" ruling, but i think that part should be ignored if one team is entirely zombies.
personally, i'd make zombies 1-2CP. they're brainless, mindless, swarmers. don't forget that.
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Instead of killing a Zombie fig outright after a fight with it, what if you did a body damage system like this:
Roll 1d6 after a sucessfull wound,
1-4: Limb is sht/hacked/blown off, remove a leg or arm.
5-6: HEADSHOT! Zombie is eliminated.
*After three sucessful limbs have been removed, the Zombie can be consittered immobile/incapacitated. Any minifig approaching an incapacitated Zombie automatically kills it (coup de graz to the head baby! ).
Sound okay? Or too complicated/simple?
Roll 1d6 after a sucessfull wound,
1-4: Limb is sht/hacked/blown off, remove a leg or arm.
5-6: HEADSHOT! Zombie is eliminated.
*After three sucessful limbs have been removed, the Zombie can be consittered immobile/incapacitated. Any minifig approaching an incapacitated Zombie automatically kills it (coup de graz to the head baby! ).
Sound okay? Or too complicated/simple?
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The weak ones cry "tis best to fly and fight another day!"
But true heroes know deep in their marrow when they die and fall,
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The weak ones cry "tis best to fly and fight another day!"
But true heroes know deep in their marrow when they die and fall,
"Tis better to have faught and lost, than to have never faught at all!"
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I think i prefer the ones i came up with: all successful shots against a zombie remove a limb, and if all limbs are gone, the torso (keep in mind, severed zombie heads still bite). HOWEVER, if the minifig scores a critical success on the skill roll, zombie dies regardless of damage.
Warhead wrote:my head burns with War.
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hmm, I think the armor for figs should be 1d6, i like alternate turns idea in a normal battle but in a zombie survival game they should cost 5 cp. however, like horsemans idea a critical success is a headshot and the zombie dies immediately.
Last edited by bigbigdogbig on Wed Jan 26, 2011 2:57 pm, edited 1 time in total.
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