Rody wrote:nice, but I would implement the 1d6 turns as rolling a 1d6 every turn and having him turn zombie on a 1 and the bites effect wearing off at a 6.
Gorchek wrote:I might be missing something, but this just seems overpowered.
Gorchek wrote:Also, I understand you want your zombie to only go down on head shoots, but I think it would be better to represent that with a -2 to hit. That way, a Hero will have better chances to kill them then an incompetant mini. Right now, the Hero will hit a zombie only once in ten shots, while a mini with a d4 for skill will do it once in four shots...
If the -2 seems too little to make them hard to kill, how about also giving them an armor rating? Even if the armor is the standard 4, it means that half the pistols shots the zombie receive will leave him unarmed.
Rody wrote:In fact if you examine the 2001 rules ranged modifiers then you see that he had implemented a -2 skill for aiming at head sized objects.
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